Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context

S. Oyelere, J. Agbo, I. T. Sanusi, A. A. Yunusa, Kissinger Sunday
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引用次数: 9

Abstract

This paper investigates the impact of puzzle-based learning technique (PbLT) for teaching introductory programming in the context of Nigeria. The participants in the study were computer science students at Usmanu Danfodiyo University, Sokoto, Nigeria. The study adopted the quantitative research method. The study shows that PbLT has a positive impact on the students' understanding of introductory programming. In addition, the students confirmed that MobileEdu-Puzzle learning application was supportive and easy to use. Nonetheless, the result revealed that information technology infrastructure especially internet connectivity is a major challenge that may hinder the use of mobile learning technologies such as MobileEdu-puzzle. The overall outcome shows that PbLT holds a lot of promise towards enhancing students learning experiences.
基于谜题的学习技术对尼日利亚编程教育的影响
本文调查了基于谜题的学习技术(PbLT)对尼日利亚入门编程教学的影响。这项研究的参与者是尼日利亚索科托Usmanu Danfodiyo大学计算机科学专业的学生。本研究采用定量研究方法。研究表明,PbLT对学生对程序设计入门的理解有积极的影响。此外,学生们也肯定了mobiledu - puzzle学习应用的支持性和易用性。尽管如此,研究结果显示,信息技术基础设施,尤其是互联网连接是一个主要挑战,可能会阻碍移动学习技术(如mobiledu -puzzle)的使用。总体结果表明,PbLT对提高学生的学习体验有很大的希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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