An Effective Stratified Sampling Scheme for Environment Maps with Median Cut Method

Xing Mei, M. Jaeger, Bao-Gang Hu
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引用次数: 4

Abstract

Environment maps are extensively used as natural light sources in realistic rendering. We propose a stratified sampling scheme for environment maps by first stratifying the maps into a set of rectangular regions with median cut method, then estimating the contribution of the regions with Monte Carlo integration techniques. In this way, illumination, surface reflectance and spatial distribution are all taken into consideration for the generation of the light samples. Compared with the existing biased lighting techniques, the presented scheme produces unbiased rendering results with less noise and better shadow boundaries, particularly at low sampling rates. The proposed spatial distribution of the samples also helps to overcome the sample-clumping problem in traditional illumination-based importance sampling method. Experimental results indicate that the scheme is fast, simple to implement and effective
一种有效的环境地图分层抽样中值切割方法
环境贴图在现实渲染中被广泛用作自然光源。本文提出了一种环境地图分层采样方案,首先用中值切割法将环境地图分层为一组矩形区域,然后用蒙特卡罗积分技术估计这些区域的贡献。这样,光样品的生成就综合考虑了照度、表面反射率和空间分布。与现有的偏置照明技术相比,该方案产生的无偏置渲染结果具有更少的噪声和更好的阴影边界,特别是在低采样率下。提出的样本空间分布也有助于克服传统的基于光照的重要采样方法中的样本团块问题。实验结果表明,该方案快速、简单、有效
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