Video indexed VM continuous checkpoints: time travel support for virtual 3d graphics applications

Wei-qi Shi, Yang Lu
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引用次数: 0

Abstract

Running 3D applications such as computer games over virtualized platform is gaining popularity among virtual machine users. This paper presents a novel continuous virtual machine checkpointing and replay system that combines virtual 3D graphics support, continuous and high frequency virtual machine checkpointing, and virtual machine time travel. The system consists of, a video capture subsystem that constantly captures visual-audio output of a live 3D application running as a hypervisor guest, a checkpointing subsystem that incrementally and periodically preserves states of the running guest at fine granularity in real time, and a video and virtual machine replay subsystem that supports time travel of checkpointed guest to any prior point corresponding to the image frame in the captured video sequence. The system binds captured live video with continuous virtual machine checkpoints. As a result, the system offers novel video based interactive experiences where checkpointed 3D applications such as computer games can be restarted and continued from any frame point of a live video clip. A prototype of the described system was developed using Xen hypervisor and some research findings are reported in this paper.
视频索引VM连续检查点:时间旅行支持虚拟3d图形应用程序
在虚拟平台上运行电脑游戏等3D应用程序在虚拟机用户中越来越受欢迎。本文提出了一种结合虚拟三维图形支持、连续高频虚拟机检查点和虚拟机时间旅行的虚拟机连续检查点重放系统。该系统包括:一个视频捕获子系统,它不断捕获作为虚拟机管理程序客户机运行的实时3D应用程序的视听输出;一个检查点子系统,它以细粒度增量和周期性地实时保存运行的客户机的状态;以及一个视频和虚拟机重放子系统,它支持检查点客户机的时间旅行到与捕获的视频序列中的图像帧相对应的任何先前点。系统将捕获的实时视频与连续的虚拟机检查点绑定在一起。因此,该系统提供了新颖的基于视频的交互式体验,其中检查点3D应用程序(如电脑游戏)可以从实时视频剪辑的任何帧点重新启动和继续。本文采用Xen管理程序开发了该系统的原型,并报道了一些研究成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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