Rhetorical Reasoning in Dialogue

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Abstract

Thus far we have introduced enthymemes and topoi in a gameboard analysis of dialogue, and suggested ways in which to represent the role of rhetorical reasoning in interpretation and production of dialogue. In this chapter we will consider a fewdifferent problems and situations requiring reasoning.The focus is not so much on the updates of the dialogue, but on the topoi and associated enthymemes which can be identified in, or derived from, the discourse. When we interpret an enthymeme we draw on principles of reasoning— topoi—that we have acquired through interaction with others and the world around us. However, many enthymemes are so specific that they require much abstraction to be recognised as belonging to, or being underpinned by, a particular topos. Moreover, sometimes enthymemes in discourse require that we manipulate and/or combine several topoi to reach one that directly warrants the enthymeme. There are also situations where an enthymeme evokes two or more topoi which are incompatible, or which, when applied in a given context, lead to incompatible conclusions. In this chapter we will consider some of these issues. First, we will look at two textbook examples of non-monotonic reasoning, and suggest how these can be framed in a game board model of rhetorical reasoning cast in ttr. Secondly, we will move on to a slightly longer dialogue excerpt, where topoi play a role for coherence and meaning interpretation. Finally, we will consider howwemaymodel the acquisition of topoi based on enthymemes in dialogue. None of these analyses are fully fleshed out, but rather suggestions of strands of research where the notion of rhetorical reasoning might be helpful.
对话中的修辞推理
到目前为止,我们已经在对话的棋盘分析中引入了推理和话题,并提出了在对话的解释和产生中表现修辞推理作用的方法。在本章中,我们将考虑一些需要推理的不同问题和情况。重点不在于对话的更新,而在于话题和相关的动机,这些话题和动机可以在话语中识别出来,或者从话语中衍生出来。当我们解释推理推理时,我们会利用推理原理,即拓扑,这是我们通过与他人和周围世界的互动而获得的。然而,许多推理是如此具体,以至于它们需要大量的抽象才能被识别为属于或由特定主题支撑。此外,有时话语中的推理推理需要我们操纵和/或结合几个拓扑来达到一个直接保证推理推理推理的拓扑推理。还有一种情况是,一个推理梗会引起两个或两个以上不相容的拓扑,或者在给定的上下文中应用时,会导致不相容的结论。在本章中,我们将考虑其中的一些问题。首先,我们将看两个教科书上的非单调推理的例子,并建议如何在游戏棋盘模型的修辞推理投射在ttr。其次,我们将继续进行稍长的对话摘录,其中主题在连贯和意义解释中发挥作用。最后,我们将考虑如何建立基于对话中主题的拓扑获取模型。这些分析没有一个是完全充实的,而是一些研究的建议,其中修辞推理的概念可能会有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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