Advanced Luminance Modeling of Light Sources for Simulation and Computational Purposes of Lighting Parameters

S. Słomiński
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引用次数: 2

Abstract

The last decade is the time of a very dynamic development of lighting technology. This development covers many areas that complement each other. The development of light sources, luminaires, measurement techniques and design methods make it necessary to develop new, effective tools to support the design and analysis of lighting equipment. In lighting technology, the most common analysis is made of such parameters as the illuminance, luminance distribution and discomfort glare, inseparable from the specificity of modern light sources. A characteristic feature of almost all of them is high luminance, on the level of 107- 108cd/m2. High luminance facilitates the design of very precise optical systems, but also it is strongly associated with the possibility of discomfort associated with glare. Current methods of glare analysis in simulation software are related to conversion to the average luminance value of the luminaire, saved as simplified light parameters in electronic files (IES, LDT or similar). Currently the calculations take place as a result of calculation ratio the value of luminous intensity in a given direction and the surface area of the dimension of the luminaires in the same direction. This can lead to a significant understatement of the luminance of the luminaire in any situation where luminous intensity comes from the heterogeneous luminance distribution on the surface of the luminaire. This situation most often occurs in luminaires with high-luminance light sources with a reflector system and in the case of multi-source luminaires with lenses - eg multi-LED luminaires. The paper presents advanced methods of luminance modelling of light sources developed as a result of digital measurements of luminance distributions. A comparative analysis of the accuracy of the simulation calculations of the analytical lighting fixture model will be presented. The results will be compared to the classic ray tracing methods used in currently used models.
用于照明参数仿真和计算目的的光源高级亮度建模
过去十年是照明技术蓬勃发展的时期。这一发展涵盖了许多相互补充的领域。光源、灯具、测量技术和设计方法的发展使得有必要开发新的、有效的工具来支持照明设备的设计和分析。在照明技术中,最常见的分析是照度、亮度分布、不适眩光等参数,这与现代光源的特殊性是分不开的。它们几乎所有的一个特征是高亮度,在107- 108cd/m2的水平上。高亮度有助于设计非常精确的光学系统,但也与眩光引起的不适密切相关。目前仿真软件中的眩光分析方法是将灯具的平均亮度值转换为简化的亮度参数保存在电子文件(IES、LDT或类似文件)中。目前的计算是将给定方向上的发光强度值与同一方向上灯具尺寸的表面积计算比。在任何发光强度来自于灯具表面的非均匀亮度分布的情况下,这可能导致灯具亮度的显著低估。这种情况最常发生在带有反射系统的高亮度光源的灯具和带有透镜的多光源灯具中,例如多led灯具。本文介绍了由于亮度分布的数字测量而发展起来的光源亮度建模的先进方法。本文将对解析式灯具模型的仿真计算精度进行比较分析。结果将与目前使用的模型中使用的经典光线追踪方法进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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