Congestion games with resource reuse and applications in spectrum sharing

Mingyan D. Liu, S. Ahmad, Yunnan Wu
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引用次数: 42

Abstract

In this paper we consider an extension to the classical definition of congestion games (CG) in which multiple users share the same set of resources and their payoff for using any resource is a function of the total number of users sharing it. The classical congestion games enjoy some very appealing properties, including the existence of a Nash equilibrium and that every improvement path is finite and leads to such a NE (also called the finite improvement property or FIP), which is also a local optimum to a potential function. On the other hand, this class of games does not model well the congestion or resource sharing in a wireless context, a prominent feature of which is spatial reuse. What this translates to in the context of a congestion game is that a user's payoff for using a resource (interpreted as a channel) is a function of the its number of its interfering users sharing that channel, rather than the total number among all users. This makes the problem quite different. We will call this the congestion game with resource reuse (CG-RR). In this paper we study intrinsic properties of such a game; in particular, we seek to address under what conditions on the underlying network this game possesses the FIP or NE. We also discuss the implications of these results when applied to wireless spectrum sharing.
资源复用的拥塞博弈及其在频谱共享中的应用
在本文中,我们考虑了拥挤博弈(CG)经典定义的扩展,其中多个用户共享同一组资源,并且他们使用任何资源的收益是共享该资源的用户总数的函数。经典的拥堵游戏具有一些非常吸引人的属性,包括纳什均衡的存在,以及每个改进路径都是有限的,并导致这样的NE(也称为有限改进属性或FIP),这也是潜在函数的局部最优。另一方面,这类游戏并不能很好地模拟无线环境中的拥塞或资源共享,其突出特征是空间重用。在拥堵游戏中,这意味着用户使用资源的回报是共享该资源的干扰用户数量的函数,而不是所有用户的总数。这使得问题变得非常不同。我们将其称为资源重用的拥塞博弈(CG-RR)。本文研究了这类对策的内在性质;特别是,我们试图解决在底层网络的什么条件下,这个游戏拥有FIP或NE。我们还讨论了这些结果在应用于无线频谱共享时的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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