Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice

Meriem El-Yamri, Alejandro Romero-Hernández, Manuel Gonzalez Riojo, Borja Manero
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引用次数: 7

Abstract

Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience-affects a very important part of the population. This work arises from the need to help alleviate this fear through a tool where to train the ability of public speaking. To this purpose, we built a virtual reality system that offers the speaker a safe environment to practice presentations. Since the audience is the only way to receive feedback when giving a speech, our system offers a virtual audience that reacts and gives real-time feedback based on the emotions conveyed by three parameters: voice tone, speech content and speaker's gaze. In this paper, we detail the modelling of the audience just focusing on the speakers' voice tone: 1) by presenting an algorithm that controls the audience' reactions based on the emotions beamed by the speaker, and 2) by carrying out an experiment comparing the reactions generated by the agents with those of a real audience to the same speech, in order to refine the given algorithm.
基于说话者声音的VR公共演讲模拟器情感响应受众
演讲术或公众演讲的艺术自古以来就被培养出来。然而,对公开演讲的恐惧——对面对观众的威胁情况的不成比例的反应——影响了相当一部分人。这项工作源于需要通过一个工具来训练公众演讲的能力来帮助减轻这种恐惧。为此,我们建立了一个虚拟现实系统,为演讲者提供一个安全的环境来练习演讲。由于观众是演讲时获得反馈的唯一途径,因此我们的系统提供了一个虚拟观众,该观众根据语音语调、演讲内容和演讲者的目光这三个参数所传达的情绪做出反应并给出实时反馈。在本文中,我们详细介绍了听众的建模,只关注演讲者的语音语调:1)通过提出一种算法,该算法根据演讲者发出的情绪来控制听众的反应,2)通过实验将代理产生的反应与真实听众对同一演讲的反应进行比较,以改进给定的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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