{"title":"Contextual-Based E-comic Media Design","authors":"Misba Herlina, Zulfarina, R. Linda","doi":"10.1109/URICET53378.2021.9865903","DOIUrl":null,"url":null,"abstract":"The novelty of design on student learning media needs to be developed so that students have curiosity about the material taught by the teacher so that students can become more active. Most students lack curiosity and understand the concept of science learning because the learning media is monotonous and unattractive. So that we can use contextual-based e-comic media as one of the innovations. Where e-comic makes it easier for students to understand abstract material, and can foster student interest in reading. The research objective is to design a contextual-based e-comic learning media. Descriptive research was conducted in two stages, namely analysis and design. The analysis phase is carried out by observation using a questionnaire and the design phase is carried out by utilizing computer software. The results of the analysis phase of the research showed that 65% of students thought that the material on the circulatory system was difficult to understand. And the resulting contextual-based e-comic design, so that students can relate learning to real life. This research is expected to be developed and further testing is needed for students.","PeriodicalId":197818,"journal":{"name":"2021 Universitas Riau International Conference on Education Technology (URICET)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 Universitas Riau International Conference on Education Technology (URICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/URICET53378.2021.9865903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The novelty of design on student learning media needs to be developed so that students have curiosity about the material taught by the teacher so that students can become more active. Most students lack curiosity and understand the concept of science learning because the learning media is monotonous and unattractive. So that we can use contextual-based e-comic media as one of the innovations. Where e-comic makes it easier for students to understand abstract material, and can foster student interest in reading. The research objective is to design a contextual-based e-comic learning media. Descriptive research was conducted in two stages, namely analysis and design. The analysis phase is carried out by observation using a questionnaire and the design phase is carried out by utilizing computer software. The results of the analysis phase of the research showed that 65% of students thought that the material on the circulatory system was difficult to understand. And the resulting contextual-based e-comic design, so that students can relate learning to real life. This research is expected to be developed and further testing is needed for students.