Applicability Analysis on Three Interaction Paradigms in Immersive VR Environment

Zhuoran Li, Shiqi Zhang, M. Anwar, Junchang Wang
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引用次数: 2

Abstract

The work intends to research the characteristics and applicability of three different types of interaction paradigms in immersive VR environment. For this purpose, a three-dimensional VR scene is designed based on the Unity3D simulation engine, and three types of interaction paradigms, including graphical user interface interaction paradigm, gesture interaction paradigm and voice interaction paradigm, are developed into this VR scene respectively. And the designed immersive and interactive scenes are experienced with HTC Vive. Taking into consideration the development of three interaction paradigms, the computational costs of the running scene with different type of interaction paradigm, and the user learning cost, the characteristics of the three types of interaction paradigms areexploredandcomparedwitheachotherforapplicabilityanalysis. Furthermore, the recommendation for selecting the appropriate interaction paradigm in different circumstances is provided according to analysis result.
三种交互模式在沉浸式VR环境中的适用性分析
本研究旨在研究三种不同类型的交互范式在沉浸式VR环境中的特点和适用性。为此,基于Unity3D仿真引擎设计了一个三维VR场景,并将图形用户界面交互范式、手势交互范式和语音交互范式三种交互范式分别开发到该VR场景中。通过HTC Vive体验设计的沉浸式互动场景。考虑到三种交互范式的发展、不同交互范式运行场景的计算成本和用户学习成本,探讨了三种交互范式的特点,并进行了适用性分析。此外,根据分析结果给出了在不同情况下选择适当交互范式的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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