Could a tangible interface help a child to weigh his/her opinion on usability?

Julien Veytizou, D. Bertolo, Charlotte Baraudon, Alexis Olry, Stéphanie Fleck
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引用次数: 2

Abstract

Research in the Human-Computer Interaction field needs to design interactions adapted for users and to rate opinion or personal perception of the interactions. Applied to the education field, one of the challenges of HCI is that it relies on the design of user-interfaces and interactions designed to meet pupils and teachers' requirements. To evaluate designed interactions, researchers currently use scale-based questionnaires like Likert's. For now, most of the time data collection is different between pupils and teachers. Indeed, young respondents have less experience than adults and could be more limited in their ability to express themselves. Several studies show that children tend to select extreme answers on these scales. To reduce this bias, we investigated the role of tangibility. We developed a prototypical device to help them to "weigh" their opinion. We conducted a preliminary study with children. First, our results show that our tangible interface seems to engage young respondents to metaanalyze system usability. Secondly our prototype seems to reduce extreme responses.
一个有形的界面能帮助孩子权衡他/她对可用性的看法吗?
人机交互领域的研究需要设计适合用户的交互,并对交互的意见或个人感知进行评级。应用于教育领域,HCI的挑战之一是它依赖于用户界面和交互的设计,以满足学生和教师的需求。为了评估设计好的互动,研究人员目前使用李克特这样的基于量表的问卷。目前,大部分时间的数据收集在学生和教师之间是不同的。事实上,年轻的受访者比成年人经验更少,表达自己的能力可能更有限。几项研究表明,孩子们倾向于在这些尺度上选择极端的答案。为了减少这种偏差,我们研究了可触性的作用。我们开发了一个原型设备来帮助他们“权衡”自己的意见。我们对儿童进行了初步研究。首先,我们的结果表明,我们的有形界面似乎吸引了年轻的受访者对系统可用性进行元分析。其次,我们的原型似乎减少了极端反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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