{"title":"A low-power vector processor using logarithmic arithmetic for handheld 3d graphics systems","authors":"Byeong-Gyu Nam, H. Yoo","doi":"10.1109/ESSCIRC.2007.4430286","DOIUrl":null,"url":null,"abstract":"A low-power, high-performance 4-way 32-bit vector processor is developed for handheld 3D graphics systems. It contains a floating-point unified matrix, vector, and elementary function unit. By utilizing the logarithmic arithmetic, the unit achieves single-cycle throughput for all these operations except for the matrix-vector multiplication with 2-cycle throughput. The processor featured by this function unit, cascaded integer-float datapath, reconfiguration of datapath, operand forwarding in logarithmic domain, and vertex cache takes 9.7 mm2 in 0.18 mum CMOS technology and achieves 141 Mvertices/s for geometry transformation and 12.1 Mvertices/s for OpenGL transformation and lighting at 200 MHz with 86.6 mW power consumption.","PeriodicalId":121828,"journal":{"name":"ESSCIRC 2007 - 33rd European Solid-State Circuits Conference","volume":"239 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ESSCIRC 2007 - 33rd European Solid-State Circuits Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ESSCIRC.2007.4430286","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
A low-power, high-performance 4-way 32-bit vector processor is developed for handheld 3D graphics systems. It contains a floating-point unified matrix, vector, and elementary function unit. By utilizing the logarithmic arithmetic, the unit achieves single-cycle throughput for all these operations except for the matrix-vector multiplication with 2-cycle throughput. The processor featured by this function unit, cascaded integer-float datapath, reconfiguration of datapath, operand forwarding in logarithmic domain, and vertex cache takes 9.7 mm2 in 0.18 mum CMOS technology and achieves 141 Mvertices/s for geometry transformation and 12.1 Mvertices/s for OpenGL transformation and lighting at 200 MHz with 86.6 mW power consumption.