{"title":"Design a Children’s Map—Competition Edition!","authors":"Melinda Shimizu","doi":"10.1080/19338341.2021.2000470","DOIUrl":null,"url":null,"abstract":"Map design was revolutionized in the 1940s and 1950s by Arthur Robinson with his research into the effects of color, perception, and readability of various cartographic techniques (Edney 2005). By the early 1990s, it became clear the development and use of geographic information systems (GIS) and computer-based mapping had changed map design once again (King 1991; Hu 2010). More recently, Designing Better Maps: A Guide for GIS Users, 2nd Edition by Brewer (2015) provides readers with succinct guidelines to better understand the components of map design and employ graphic skills that result in more effective maps. Using this book as a guide, we can provide students with a nine-part process to designing maps, which is used in the included lesson. This nine-part process is completed in two phases: the design phase and the execution phase. The design phase takes students through steps to plan map layout, required elements, and audience considerations. The execution phase guides students through producing and evaluating the map. This process was developed over the past few years from a combination of personal experience teaching cartography and insights gleaned from cartographic design texts. While the exact process is not in Designing Better Maps, it does follow a very similar approach as presented by Brewer. One of the first points to consider is map audience. This lesson directs students to make a map for children, a very specialized group of map users offering specific challenges to map design (Gerber 1993) who are often overlooked in introductory cartography texts. Indeed, even cartographic literature is surprisingly light on research regarding map design considerations for children. In 1995, Anderson and Vasconcellos identified the importance and value of considering the needs of children as map users and mapmakers and highlighted the surprising lack of research into the topic. More recently, Silva et al. (2020) identified the need to explore the design of digital maps for children, in particular children who can be described as “digital natives.” While map design considerations for children remains under-explored, there are studies that have investigated some specific map design elements with regard to children as the map audience. For example, we know that maps designed for children should use saturated colors (Buckingham and Harrower 2007), simple pictorial symbols (Cheek and Muir 1986; Anderson 1987; Bandrova 2003), prominent explanatory tools like the north arrow/compass rose or a scale bar (Miller 1982), and sans serif fonts in mixed case (Gerber 1982). Further, secondary students can apply generalizations including displacement, merging, and simplification to maps with little or no previous cartographic practice (Filippakopoulou, Nakos, and Michaelidou 2000). By choosing children as the map audience for the assignment presented here, students are provided with a specific design challenge that gives the opportunity to demonstrate cartographic design skills in all elements of map design (Gerber 1993). It also requires students to use visual design over text to communicate information, given the reading level of their target audience. The instructor should have at least a basic knowledge of the concepts of cartographic design, including how to construct and use intellectual and visual hierarchies. While many texts describe these, the definition given by Wesson in The Routledge Handbook of Mapping and Cartography (2017) is most helpful to students. An intellectual hierarchy ranks map elements based on their importance to the map message, while a visual hierarchy ranks map elements based on their prominence in the visual plane of the map. In a well-designed map, the intellectual and visual hierarchies will be nearly the same, if not identical.","PeriodicalId":182364,"journal":{"name":"The Geography Teacher","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Geography Teacher","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/19338341.2021.2000470","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Map design was revolutionized in the 1940s and 1950s by Arthur Robinson with his research into the effects of color, perception, and readability of various cartographic techniques (Edney 2005). By the early 1990s, it became clear the development and use of geographic information systems (GIS) and computer-based mapping had changed map design once again (King 1991; Hu 2010). More recently, Designing Better Maps: A Guide for GIS Users, 2nd Edition by Brewer (2015) provides readers with succinct guidelines to better understand the components of map design and employ graphic skills that result in more effective maps. Using this book as a guide, we can provide students with a nine-part process to designing maps, which is used in the included lesson. This nine-part process is completed in two phases: the design phase and the execution phase. The design phase takes students through steps to plan map layout, required elements, and audience considerations. The execution phase guides students through producing and evaluating the map. This process was developed over the past few years from a combination of personal experience teaching cartography and insights gleaned from cartographic design texts. While the exact process is not in Designing Better Maps, it does follow a very similar approach as presented by Brewer. One of the first points to consider is map audience. This lesson directs students to make a map for children, a very specialized group of map users offering specific challenges to map design (Gerber 1993) who are often overlooked in introductory cartography texts. Indeed, even cartographic literature is surprisingly light on research regarding map design considerations for children. In 1995, Anderson and Vasconcellos identified the importance and value of considering the needs of children as map users and mapmakers and highlighted the surprising lack of research into the topic. More recently, Silva et al. (2020) identified the need to explore the design of digital maps for children, in particular children who can be described as “digital natives.” While map design considerations for children remains under-explored, there are studies that have investigated some specific map design elements with regard to children as the map audience. For example, we know that maps designed for children should use saturated colors (Buckingham and Harrower 2007), simple pictorial symbols (Cheek and Muir 1986; Anderson 1987; Bandrova 2003), prominent explanatory tools like the north arrow/compass rose or a scale bar (Miller 1982), and sans serif fonts in mixed case (Gerber 1982). Further, secondary students can apply generalizations including displacement, merging, and simplification to maps with little or no previous cartographic practice (Filippakopoulou, Nakos, and Michaelidou 2000). By choosing children as the map audience for the assignment presented here, students are provided with a specific design challenge that gives the opportunity to demonstrate cartographic design skills in all elements of map design (Gerber 1993). It also requires students to use visual design over text to communicate information, given the reading level of their target audience. The instructor should have at least a basic knowledge of the concepts of cartographic design, including how to construct and use intellectual and visual hierarchies. While many texts describe these, the definition given by Wesson in The Routledge Handbook of Mapping and Cartography (2017) is most helpful to students. An intellectual hierarchy ranks map elements based on their importance to the map message, while a visual hierarchy ranks map elements based on their prominence in the visual plane of the map. In a well-designed map, the intellectual and visual hierarchies will be nearly the same, if not identical.
在20世纪40年代和50年代,Arthur Robinson对各种制图技术的颜色、感知和可读性的影响进行了研究,从而彻底改变了地图设计(Edney 2005)。到1990年代初,地理信息系统(GIS)和基于计算机的制图的发展和使用再次改变了地图设计(King 1991;最近,布鲁尔(Brewer)的《设计更好的地图:GIS用户指南,第二版》(2015年)为读者提供了简明的指南,以更好地理解地图设计的组成部分,并采用图形技能,从而生成更有效的地图。以这本书为指导,我们可以为学生提供一个九部分的过程来设计地图,这是在包含的课程中使用的。这个由九部分组成的过程分两个阶段完成:设计阶段和执行阶段。设计阶段将引导学生完成规划地图布局、所需元素和受众考虑事项的步骤。执行阶段指导学生制作和评估地图。这一过程是在过去几年里从教学地图学的个人经验和从地图设计文本中收集的见解的结合中发展起来的。虽然在《设计更好的地图》中没有提到具体的过程,但它确实遵循了Brewer所提出的非常相似的方法。首先要考虑的是地图用户。本课指导学生为儿童制作地图,这是一个非常专业的地图用户群体,为地图设计提供了特定的挑战(Gerber 1993),他们经常在介绍性的制图课本中被忽视。事实上,即使是地图文学也很少有关于儿童地图设计考虑的研究。1995年,Anderson和Vasconcellos确认了考虑儿童作为地图使用者和地图制作者的需求的重要性和价值,并强调了对该主题的研究令人惊讶的缺乏。最近,Silva等人(2020年)发现有必要探索为儿童,特别是可称为“数字原住民”的儿童设计数字地图。虽然地图设计对儿童的考虑仍未得到充分探讨,但已有研究调查了一些关于儿童作为地图受众的具体地图设计元素。例如,我们知道为儿童设计的地图应该使用饱和色(Buckingham and Harrower 2007),简单的图形符号(Cheek and Muir 1986;安德森1987年;Bandrova 2003),突出的解释工具,如北箭头/罗盘玫瑰或刻度条(Miller 1982),以及混合情况下的无衬线字体(Gerber 1982)。此外,中学生可以在很少或没有制图实践的情况下对地图进行归纳,包括位移、合并和简化(Filippakopoulou, Nakos, and Michaelidou 2000)。通过选择儿童作为这里所呈现的任务的地图观众,学生们提供了一个特定的设计挑战,使他们有机会在地图设计的所有元素中展示地图设计技能(Gerber 1993)。它还要求学生根据目标受众的阅读水平,使用视觉设计而不是文字来传达信息。教师应至少具备制图设计概念的基本知识,包括如何构建和使用智力和视觉层次。虽然许多文本描述了这些,但Wesson在the Routledge Handbook of Mapping and Cartography(2017)中给出的定义对学生最有帮助。智力层次根据地图元素对地图信息的重要性对它们进行排序,而视觉层次则根据它们在地图视觉平面中的突出程度对地图元素进行排序。在一个设计良好的地图中,智力和视觉层次即使不完全相同,也几乎是相同的。