R. Robinson, Ricardo Rheeder, Madison Klarkowski, R. Mandryk
{"title":"Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences","authors":"R. Robinson, Ricardo Rheeder, Madison Klarkowski, R. Mandryk","doi":"10.1145/3491101.3519895","DOIUrl":null,"url":null,"abstract":"Now more than ever, people are using online platforms to communicate. Twitch, the foremost platform for live game streaming, offers many communication modalities. However, the platform lacks representation of social cues and signals of the audience experience, which are innately present in live events. For this demonstration, we present an interactive experience that captures the audience energy and response in a game streaming context. We designed a survival shooter game and integrated a custom-communication modality (Commons Sense) in which remote audience attendees’ heart rates will be sensed via webcam, averaged, and fed into a video game as input to affect sound, lighting, and difficulty.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3491101.3519895","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Now more than ever, people are using online platforms to communicate. Twitch, the foremost platform for live game streaming, offers many communication modalities. However, the platform lacks representation of social cues and signals of the audience experience, which are innately present in live events. For this demonstration, we present an interactive experience that captures the audience energy and response in a game streaming context. We designed a survival shooter game and integrated a custom-communication modality (Commons Sense) in which remote audience attendees’ heart rates will be sensed via webcam, averaged, and fed into a video game as input to affect sound, lighting, and difficulty.