Interactive System for Language and Communication Stimulation Directed to Young Children

Constanza Vásquez, Jaime Jiménez, M. Guevara, Patricia Cortés, Mitzi Herrera, Enrica Pittaluga, E. Pino, P. Guevara, M. Peña
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引用次数: 3

Abstract

We present an Interactive System for Language and Communication Stimulation (ISLACS) directed to young children. The system is a technological educational application intended to stimulate learning abilities, developed as a native mobile application for devices with Android operating system. It is specially designed for children between 2 and 4 years of age, to stimulate language, contingency and attention, through cognitive tasks in the form of interactive mini-games. The activities teach the association between images with the corresponding infrequently used spoken words, and images of letters with the corresponding sounds (i.e. phonemes). The mini-games are based on multimedia resources, mainly videos of an educator, real objects and animals. The software evaluates progress by measuring interaction parameters such as correct answers and response time and has an algorithm to randomize the trials across children. The application is tested in 314 2-4 year-old children. Each child played a minimum of 8 sessions every other day, each one presenting 6 words and 4 letters, and testing for 3 words and 2 letters. Results showed that ISLACS is an attractive game for young children, which significantly succeeded to teach children the sounds of the letters and a repertory of nearly 48 infrequent words in Spanish, in a brief intervention.
针对幼儿的语言和交流刺激互动系统
我们提出了一个针对幼儿的语言和交流刺激互动系统(ISLACS)。该系统是一款旨在激发学习能力的技术教育应用程序,是为Android操作系统设备开发的原生移动应用程序。它是专门为2 - 4岁的儿童设计的,通过互动小游戏形式的认知任务来激发语言,偶然性和注意力。这些活动教授图像与相应的不常用口语单词之间的联系,以及字母图像与相应的声音(即音素)之间的联系。这些小游戏基于多媒体资源,主要是教育者的视频、实物和动物。该软件通过测量正确答案和反应时间等交互参数来评估进展,并有一个算法在儿童中随机进行试验。该应用程序在314名2-4岁的儿童中进行了测试。每个孩子每隔一天至少玩8次游戏,每次游戏呈现6个单词和4个字母,并测试3个单词和2个字母。结果表明,ISLACS对幼儿来说是一个很有吸引力的游戏,在短暂的干预下,它显著地成功地教会了孩子们字母的发音和近48个不常见的西班牙语单词。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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