Frustration in Seeking Information about Health Conditions and Health Insurance: Methodological Presentation of a Mind Genomics Cartography

S. Starke, G. Gabay, Glenn Zemel, A. Gere, Robert Sherman
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Three mind-sets emerged, suggesting that the estimated frustration encountered in difficult web searches for healthcare information is not unidimensional. The three emergent mind-sets are: MS1 (moderate latent frustration), MS2 (little latent frustration but easily & strongly frustrated) and MS3 (a great deal of latent frustration, doing best with a very simple, direct search process). The paper concludes with the presentation of the PVI, personal viewpoint identifier, which allows the healthcare provider to understand the sensitivities of the prospect, in terms of what problems increase frustration for that prospect. The objective of the PVI is to improve the user experience by understanding the mind of the user. Introduction The use of the Internet for searching and finding health information is rising and is accompanied by the realization that the ‘experience’ itself must be made easier. We are no longer in the birthing years of the 1970’s – 1990’s, when simply having access to a large world of information sufficed, astonishing those who had grown up in a world where information was to be sought after, no matter what the difficulty [1]. Experts have been replaced by websites, by chat advisors, by guided searches, so much so that often there is no expert but rather guidance embedded in the software and the instructions emerging from the software. People often first search the internet for information about diseases, then talk to their friends, and then encounter the doctors [2]. For diseases such as cancer, in earlier days a death sentence for many has spawned an entire network of communications and information [3–5]. The same goes for diabetes [6] and for heart disease [7]. As a consequence, medical information, may be getting increasingly dense over time as medicine advances and the literature and alternative options become overwhelming, for example the “BELONG” community of cancer patients [8]. Much of this this transition and new world is contained within the words ‘user experience,’ a phrase which encompasses the range from one’s impression of the website to one’s experience with the website to achieve certain goals. In the previous generations of science this area would have been subsumed under the rubric ‘man-machine interaction’ in the world of ‘human factors.’ This paper focuses specifically on one aspect of the user experience, the source for diagnosis and treatment information, both in terms of medical information and in terms of medical coverage information. The objective is to quantify the important of different aspects of the search as they drive expected frustration and expected inability to make a decision [9]. A traditional strategy to obtain the information is by a guided interview. The research instructs respondents to answer questions about needs, asks about sources of frustration, and experienced challenges in choosing an answer. The study would also measure responses when participants are exposed to the actual information and instructed to make a decision. Our approach complements this typical study just described. Our experiment presents respondents with vignettes defining the situation and instructs the respondents to select the likely outcome based upon the description of the experience. The analysis deconstructs the response Howard Moskowitz (2019) Frustration in Seeking Information about Health Conditions and Health Insurance: Methodological Presentation of a Mind Genomics Cartography Ageing Sci Ment Health Stud, Volume 3(4): 2–13, 2019 to these vignettes into the contribution of the different elements of the vignette as drivers of expected frustration. Mind Genomics as an emerging science traces its history to a combination of statistics (experimental design [10] conjoint measurement as ways to study decision-making [11, 12]. Mind Genomics expands topics from the laboratory out to everyday life. Furthermore, Mind Genomics expands the capabilities of design of experiments, using individual permutations of a basic, fundamental design. The consequence is that one need not overthink the selection of combinations of elements to go into the design. The permutation covers a wider amount of the space, analogous to the way the MRi in medicine takes many pictures of underlying tissue, not just the ‘correct one’, which may not even be known [13,14] The result has been the creation of a new science with applications from policy to products, from law to health and everyday life [15,16]. Mind Genomics method Mind Genomics approaches the problem by an easy to construct, easy to analyze experiment. The experiment comprises a topic (sources of frustration and choice prevention during the search for medical information on the Internet), a set of four questions which ‘tell a story’ (the Socratic approach), and then requires four simple answers to each question, or a total of 16 answers. The Mind Genomics paradigm is designed to be fast, iterative, provide optimal results, and powerful results terms of a measure of the ability of each answer to ‘drive’ the response, a measure of conscious judgment, as well as measuring response time, a metric which reflects deeper cognitive processing or emotions. The set of four questions and the 16 answers, four answers to each question, appears in Table 1. The objective is to work with untrained respondents, over the Internet, requiring that the answers be simple, direct, and easy to comprehend. The questions in Table 1 never appear in the test stimuli. Rather, the test stimuli comprise simple vignettes, combinations of the answers, 2–4 answers for any vignette. Each vignette has at most one answer from a question, but for many of the vignettes one or two questions do not contribute an answer. This design structure is deliberate, for statistical reasons, specifically to increase the strength of the analytic tool, OLS (ordinary least-squares) regression. Figure 1 (left panel) shows the screen shot requiring the researcher to ask four questions. Figure 1 (right panel) shows one question, and the four answers to that question. The answers should be stand-alone phrases that can be understood, in and of themselves. The set-up system for Mind Genomics thus encourages critical thinking, and in the end, a deeper understanding of the topic by combining this thinking with affordable, rapid experimentation among prospective customers. Experimental design Each respondent evaluated a unique set of 24 combinations or vignettes. Each vignette comprised 2–4 elements or answers, no more than one answer from any question. The answers were stacked atop each other. The experimental design ensures that for each individual the 16 answers appear several times, and an equal number of times. The incompleteness of the design, with some vignettes absent one or two answers, ensures that the OLS (ordinary least-squares) regression will run without any problem. When the researcher requires each vignette to contain exactly one answer or element from each question, a very common practice, the sad, actually destructive outcome is that the OLS regression can return only with relative values for the coefficients, not absolute values, the cause being the multi-collinearity among the elements due to the requirement that each vignette be ‘complete’ with exactly one answer from each question. Table 1. 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引用次数: 0

Abstract

The paper uses the emerging science of Mind Genomics to understand emotional responses (frustration) and prevention of decisions experienced when the respondent reads test vignettes describing websites which provide medical information (health) and/or medical insurance information (healthrelated finances). Respondents read and evaluated combinations of 2–4 messages (answers to questions), with the messages combined according to an experimental design. The ratings on a fivepoint scale provided an assessment of both estimated ‘frustration’ and estimated ‘difficulty to make a decision.’ The analysis related the presence/absence of the messages to both frustration and to inability to make a decision. Three mind-sets emerged, suggesting that the estimated frustration encountered in difficult web searches for healthcare information is not unidimensional. The three emergent mind-sets are: MS1 (moderate latent frustration), MS2 (little latent frustration but easily & strongly frustrated) and MS3 (a great deal of latent frustration, doing best with a very simple, direct search process). The paper concludes with the presentation of the PVI, personal viewpoint identifier, which allows the healthcare provider to understand the sensitivities of the prospect, in terms of what problems increase frustration for that prospect. The objective of the PVI is to improve the user experience by understanding the mind of the user. Introduction The use of the Internet for searching and finding health information is rising and is accompanied by the realization that the ‘experience’ itself must be made easier. We are no longer in the birthing years of the 1970’s – 1990’s, when simply having access to a large world of information sufficed, astonishing those who had grown up in a world where information was to be sought after, no matter what the difficulty [1]. Experts have been replaced by websites, by chat advisors, by guided searches, so much so that often there is no expert but rather guidance embedded in the software and the instructions emerging from the software. People often first search the internet for information about diseases, then talk to their friends, and then encounter the doctors [2]. For diseases such as cancer, in earlier days a death sentence for many has spawned an entire network of communications and information [3–5]. The same goes for diabetes [6] and for heart disease [7]. As a consequence, medical information, may be getting increasingly dense over time as medicine advances and the literature and alternative options become overwhelming, for example the “BELONG” community of cancer patients [8]. Much of this this transition and new world is contained within the words ‘user experience,’ a phrase which encompasses the range from one’s impression of the website to one’s experience with the website to achieve certain goals. In the previous generations of science this area would have been subsumed under the rubric ‘man-machine interaction’ in the world of ‘human factors.’ This paper focuses specifically on one aspect of the user experience, the source for diagnosis and treatment information, both in terms of medical information and in terms of medical coverage information. The objective is to quantify the important of different aspects of the search as they drive expected frustration and expected inability to make a decision [9]. A traditional strategy to obtain the information is by a guided interview. The research instructs respondents to answer questions about needs, asks about sources of frustration, and experienced challenges in choosing an answer. The study would also measure responses when participants are exposed to the actual information and instructed to make a decision. Our approach complements this typical study just described. Our experiment presents respondents with vignettes defining the situation and instructs the respondents to select the likely outcome based upon the description of the experience. The analysis deconstructs the response Howard Moskowitz (2019) Frustration in Seeking Information about Health Conditions and Health Insurance: Methodological Presentation of a Mind Genomics Cartography Ageing Sci Ment Health Stud, Volume 3(4): 2–13, 2019 to these vignettes into the contribution of the different elements of the vignette as drivers of expected frustration. Mind Genomics as an emerging science traces its history to a combination of statistics (experimental design [10] conjoint measurement as ways to study decision-making [11, 12]. Mind Genomics expands topics from the laboratory out to everyday life. Furthermore, Mind Genomics expands the capabilities of design of experiments, using individual permutations of a basic, fundamental design. The consequence is that one need not overthink the selection of combinations of elements to go into the design. The permutation covers a wider amount of the space, analogous to the way the MRi in medicine takes many pictures of underlying tissue, not just the ‘correct one’, which may not even be known [13,14] The result has been the creation of a new science with applications from policy to products, from law to health and everyday life [15,16]. Mind Genomics method Mind Genomics approaches the problem by an easy to construct, easy to analyze experiment. The experiment comprises a topic (sources of frustration and choice prevention during the search for medical information on the Internet), a set of four questions which ‘tell a story’ (the Socratic approach), and then requires four simple answers to each question, or a total of 16 answers. The Mind Genomics paradigm is designed to be fast, iterative, provide optimal results, and powerful results terms of a measure of the ability of each answer to ‘drive’ the response, a measure of conscious judgment, as well as measuring response time, a metric which reflects deeper cognitive processing or emotions. The set of four questions and the 16 answers, four answers to each question, appears in Table 1. The objective is to work with untrained respondents, over the Internet, requiring that the answers be simple, direct, and easy to comprehend. The questions in Table 1 never appear in the test stimuli. Rather, the test stimuli comprise simple vignettes, combinations of the answers, 2–4 answers for any vignette. Each vignette has at most one answer from a question, but for many of the vignettes one or two questions do not contribute an answer. This design structure is deliberate, for statistical reasons, specifically to increase the strength of the analytic tool, OLS (ordinary least-squares) regression. Figure 1 (left panel) shows the screen shot requiring the researcher to ask four questions. Figure 1 (right panel) shows one question, and the four answers to that question. The answers should be stand-alone phrases that can be understood, in and of themselves. The set-up system for Mind Genomics thus encourages critical thinking, and in the end, a deeper understanding of the topic by combining this thinking with affordable, rapid experimentation among prospective customers. Experimental design Each respondent evaluated a unique set of 24 combinations or vignettes. Each vignette comprised 2–4 elements or answers, no more than one answer from any question. The answers were stacked atop each other. The experimental design ensures that for each individual the 16 answers appear several times, and an equal number of times. The incompleteness of the design, with some vignettes absent one or two answers, ensures that the OLS (ordinary least-squares) regression will run without any problem. When the researcher requires each vignette to contain exactly one answer or element from each question, a very common practice, the sad, actually destructive outcome is that the OLS regression can return only with relative values for the coefficients, not absolute values, the cause being the multi-collinearity among the elements due to the requirement that each vignette be ‘complete’ with exactly one answer from each question. Table 1. The four questions and the four answers to each question Question 1 Stage of Life
在寻找关于健康状况和健康保险的信息的挫折:思维基因组学制图的方法学呈现
本文使用心理基因组学的新兴科学来理解当被调查者阅读描述提供医疗信息(健康)和/或医疗保险信息(健康相关财务)的网站的测试小插曲时所经历的情绪反应(挫折)和决策预防。受访者阅读并评估2-4条信息(问题的答案)的组合,并根据实验设计将这些信息组合在一起。评分分为五分制,评估了“受挫感”和“做出决定的难度”。该分析将这些信息的存在与否与挫败感和无法做出决定联系起来。出现了三种思维模式,表明在医疗保健信息的困难网络搜索中遇到的估计挫折并不是单一的。这三种突发思维模式是:MS1(中度潜在挫败感),MS2(潜在挫败感很少,但容易和强烈受挫)和MS3(潜在挫败感很大,最好使用非常简单、直接的搜索过程)。论文以个人观点标识符PVI的介绍结束,它允许医疗保健提供者了解前景的敏感性,就哪些问题增加了前景的挫败感而言。PVI的目标是通过了解用户的心理来改善用户体验。越来越多的人使用互联网来搜索和查找健康信息,同时也认识到必须使“体验”本身变得更容易。我们已经不在1970年代和1990年代的生育年代了,那时只要能接触到大量的信息就足够了,这让那些成长在一个无论有多大困难都要寻求信息的世界里的人感到震惊。专家已经被网站、聊天顾问和引导搜索所取代,以至于常常没有专家,只有嵌入在软件中的指导和从软件中产生的指令。人们通常首先在互联网上搜索有关疾病的信息,然后与他们的朋友交谈,然后遇到医生b[2]。对于癌症等疾病,早期对许多人的死刑判决催生了一个完整的通信和信息网络[3-5]。糖尿病和心脏病也是如此。因此,随着医学的进步,医学信息可能会随着时间的推移变得越来越密集,文献和替代选择变得势不可当,例如癌症患者的“归属”社区[8]。这种转变和新世界的大部分内容都包含在“用户体验”这个词中,这个词涵盖了从一个人对网站的印象到一个人通过网站实现某些目标的体验的范围。在前几代科学中,这一领域将被归入“人为因素”世界中的“人机交互”范畴。本文特别关注用户体验的一个方面,即诊断和治疗信息的来源,包括医疗信息和医疗覆盖信息。目标是量化搜索的不同方面的重要性,因为它们会导致预期的挫折和预期的无法做出决定b[9]。获取信息的传统策略是通过引导式访谈。该研究指导受访者回答有关需求的问题,询问挫折的来源,以及在选择答案时经历的挑战。这项研究还将测量参与者在接触到实际信息并被指示做出决定时的反应。我们的方法是对刚才描述的典型研究的补充。我们的实验向受访者展示了定义情境的小插曲,并指导受访者根据对经历的描述选择可能的结果。该分析解构了Howard Moskowitz(2019)在寻求健康状况和健康保险信息方面的挫败感:心理基因组学制图的方法介绍老龄化科学健康研究,第3卷(4):2-13,2019年对这些小插图的回应,将这些小插图的不同元素作为预期挫折的驱动因素的贡献。心智基因组学作为一门新兴科学,其历史可以追溯到统计学(实验设计)和联合测量作为研究决策方法的结合[11,12]。心灵基因组学将主题从实验室扩展到日常生活。此外,心智基因组学扩展了实验设计的能力,使用基本设计的个体排列。其结果是,在设计中不需要过多考虑元素组合的选择。 这种排列覆盖了更广泛的空间,类似于医学中的核磁共振成像(MRi)对底层组织拍摄许多照片的方式,而不仅仅是“正确的”,这可能甚至不为人所知[13,14]。其结果是创造了一门新的科学,其应用范围从政策到产品,从法律到健康和日常生活[15,16]。思维基因组学方法通过一种易于构建、易于分析的实验方法来解决这一问题。实验包括一个主题(在互联网上搜索医疗信息时的挫折和选择预防的来源),一组四个“讲故事”的问题(苏格拉底方法),然后要求每个问题有四个简单的答案,或者总共16个答案。心智基因组学范式旨在快速、迭代、提供最佳结果和强大的结果,即衡量每个答案“驱动”反应的能力,衡量有意识的判断,以及衡量反应时间,这是反映更深层次认知过程或情绪的指标。4个问题和16个答案,每个问题4个答案,如表1所示。目标是通过Internet与未经培训的应答者合作,要求答案简单、直接且易于理解。表1中的问题从未出现在测试刺激物中。相反,测试刺激包括简单的小插曲,答案的组合,任何小插曲的2-4个答案。每个小插图最多有一个问题的答案,但对许多小插图来说,一两个问题不提供答案。出于统计原因,这种设计结构是故意的,专门为了增加分析工具OLS(普通最小二乘)回归的强度。图1(左面板)显示了要求研究人员提出四个问题的屏幕截图。图1(右面板)显示了一个问题,以及该问题的四个答案。答案应该是可以被理解的独立短语。因此,Mind Genomics的设置系统鼓励批判性思维,并最终通过将这种思维与潜在客户中负担得起的快速实验相结合,对主题进行更深入的理解。实验设计每个被调查者评估一套独特的24个组合或小插曲。每个小插图由2-4个元素或答案组成,每个问题不超过一个答案。答案是一个接一个的。实验设计确保每个人的16个答案出现多次,并且次数相等。设计的不完整性,一些小插图缺少一个或两个答案,确保OLS(普通最小二乘)回归将没有任何问题地运行。当研究人员要求每个小片段只包含每个问题的一个答案或元素时,一种非常常见的做法是,令人难过的,实际上具有破坏性的结果是OLS回归只能返回系数的相对值,而不是绝对值,原因是元素之间的多重共线性,因为要求每个小片段“完整”,每个问题只有一个答案。表1。这四个问题和每个问题的四个答案问题1人生阶段
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