A CTF-Based Approach in Cyber Security Education for Secondary School Students

Ahmad Haziq Ashrofie Hanafi, Haikal Rokman, Ahmad Dahaqin Ibrahim, Z. Ibrahim, Md Nabil Ahmad Zawawi, Fiza Abdul Rahim
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引用次数: 3

Abstract

Cybersecurity education topics require technical understanding. However, it is a challenging task for any teacher to introduce topics to students who have no technical background. Recently, the concept of gamification has been implemented as a tool to inculcate student’s interest using a variety of popular in-games techniques and applying them to educational modules. Extending from this notion, it was found that Capture the Flag (CTF) competition style is a successful way of introducing students to various technical concepts in the standard computer science curriculum. During the 2019 school holiday, a CTF for secondary school students was run at Universiti Tenaga Nasional (UNITEN) with the primary goal of introducing secondary school students to various cybersecurity topics and also to inculcate their interest in cybersecurity. The method that we used is different from other CTF or similar events, in which we use a scenario-based approach. We found that this method attracts participants in solving each challenge in a competitive environment.
基于ctf的中学生网络安全教育方法
网络安全教育主题需要技术理解。然而,对于任何老师来说,向没有技术背景的学生介绍主题都是一项具有挑战性的任务。最近,游戏化的概念已经被作为一种工具来实施,通过使用各种流行的游戏内技术来灌输学生的兴趣,并将其应用于教育模块。从这个概念延伸,我们发现夺旗比赛的风格是向学生介绍标准计算机科学课程中各种技术概念的成功方式。在2019年学校假期期间,Tenaga国立大学(UNITEN)为中学生举办了一个CTF,主要目标是向中学生介绍各种网络安全主题,并培养他们对网络安全的兴趣。我们使用的方法不同于其他CTF或类似事件,其中我们使用基于场景的方法。我们发现这种方法吸引了参与者在竞争环境中解决每个挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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