Interactive rendering of deformable objects based on a filling sphere modeling approach

François Conti, O. Khatib, C. Baur
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引用次数: 50

Abstract

Mass-spring systems have widely and effectively been used for modeling in real-time deformable objects. Easier to implement and faster than finite elements, these systems, on the other side, suffer from several drawbacks when coming to render physically believable behaviors. Neither isotropic or anisotropic materials can be controlled easily and the large number of springs and mass points composing the model makes it fastidious to define parameters to control elongation, flexion and torsion at a macroscopic level. Another weakness is that most of the materials found in nature maintain a constant or quasi-constant volume during deformations; unfortunately, mass-spring models do not have this property. In this paper, we extend the current state-of-the-art in soft tissue simulation by introducing a six-degree of freedom macroscopic elastic sphere described by mass, inertia and volumetric properties. Spheres are placed along the medial axis transform of the object whose centers are connected by a skeleton composed of a set of three-dimensional elastic links. Spheres represent internal mass, volume and control the global deformation of the object. The surface is modeled by setting point masses on the mesh nodes and damped springs on the mesh edges. These nodes are connected to the skeleton by individual elastic links, which control volume conservation and transfer forces between the surface and volumetric model. Using this framework we also present an efficient method to approximate collision detection between multiple bodies in real-time.
基于填充球体建模方法的可变形物体交互渲染
质量-弹簧系统在实时可变形物体建模中得到了广泛而有效的应用。与有限元素相比,这些系统更容易执行且速度更快,但另一方面,在呈现可信的物理行为时,这些系统存在一些缺陷。各向同性和各向异性材料都不容易控制,组成模型的大量弹簧和质点使得在宏观层面上定义控制伸长、挠曲和扭转的参数非常繁琐。另一个缺点是,在自然界中发现的大多数材料在变形时保持恒定或准恒定的体积;不幸的是,质量-弹簧模型没有这个性质。在本文中,我们通过引入一个由质量、惯性和体积性质描述的六自由度宏观弹性球来扩展当前软组织模拟的最新技术。球体沿物体的中轴线变换放置,球体的中心由一组三维弹性连杆组成的骨架连接。球体代表内部质量,体积和控制对象的整体变形。通过在网格节点上设置点质量和在网格边缘上设置阻尼弹簧来建模曲面。这些节点通过单独的弹性链接连接到骨架上,这些弹性链接控制着体积守恒,并在表面和体积模型之间传递力。在此框架下,我们还提出了一种实时逼近多物体碰撞检测的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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