Coordination on Networks

C. Leister, Y. Zenou, Junjie Zhou
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引用次数: 14

Abstract

We study a coordination game among agents on a network, choosing whether or not to take an action that yields value increasing in the actions of neighbors. In a standard global game setting, players receive noisy information of the technology's common state-dependent value. We show the existence and uniqueness of a pure equilibrium in the noiseless limit. This equilibrium partitions players into coordination sets, within members take a common cutoff strategy and are path connected. We derive an algorithm for calculating limiting cutoffs, and provide necessary and sufficient conditions for agents to inhabit the same coordination set. The strategic effects of perturbations to players' underlining values are shown to spread throughout but be contained within the perturbed players' coordination sets.
网络协调
我们研究了网络上的代理之间的协调博弈,选择是否采取一种行为,使邻居的行为产生价值增加。在标准的全局游戏设置中,玩家会收到技术共同状态依赖值的嘈杂信息。我们证明了在无噪声极限下纯平衡态的存在唯一性。这种平衡将玩家划分为协调集,其中成员采取共同的切断策略,并且是路径连接的。我们推导了一种计算极限截止点的算法,并提供了智能体位于同一协调集的充分必要条件。扰动对玩家的强调值的战略影响被证明是分散的,但被包含在被扰动的玩家的协调集中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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