The pause that refreshes: Break-taking occurs when task demands are reduced allowing for replenishing of attentional resources

Carlos P. Santos, Carina E. I. Westling, H. Witchel
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Abstract

There is a controversy over whether the difficulty (i.e. mental demands) of a task leads to more or less mind wandering, with studies showing apparently conflicting results. Guided by the established association between mind wandering and fidgeting, here we propose a new interpretative model for mind wandering based on Non-Instrumental Movement Inhibition (NIMI), an active effort to suppress embodied natural fluctuations, which would otherwise result in both mental and physical displacements. In a video game-based experiment, break-taking (during level changes) functioned as a trigger for people to suspend NIMI, detectable as fidgeting. They suspended NIMI to transiently replenish depleted mental resources, which allowed mental arousal, detectable as postural uplift. We conclude that task persistence (beside difficulty level) creates a substrate (a latent state with depleted mental resources) encouraging mind wandering to temporarily replenish mental resources to re-control attention.
休息能让人恢复精神:当任务需求减少,可以重新集中注意力时,就会出现休息
关于一项任务的难度(即精神需求)是否会导致或多或少的走神存在争议,研究显示出明显矛盾的结果。在走神与坐立不安之间已建立的联系的指导下,本文提出了一个基于非工具性运动抑制(NIMI)的新的走神解释模型,这是一种主动抑制体现的自然波动的努力,否则会导致心理和身体的位移。在一项基于电子游戏的实验中,休息(在关卡转换期间)是人们暂停NIMI的触发因素,可以被检测到为坐立不安。他们暂停NIMI来短暂地补充耗尽的精神资源,这允许精神觉醒,可以通过姿势提升来检测。我们的结论是,任务持久性(除了难度水平)创造了一个基底(一种精神资源枯竭的潜在状态),鼓励走神暂时补充精神资源以重新控制注意力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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