Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality

Shuhao Zhang, Yue Li, K. Man, Yong Yue, Jeremy S. Smith
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引用次数: 1

Abstract

Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited work showing how interaction in VR differs from the more commonly used Personal Computers (PCs) and tablet devices in terms of object selection and manipulation. In this paper, we present a comparative study that investigated how users perform and perceive workload on 3D object selection and manipulation tasks using different devices (e.g. PC, tablet, and VR). We recorded the time and accuracy as objective task performance measures, and users' self-reported workload as a subjective measure. Our results revealed that unlike the biased performances of PC and tablet, VR has a balanced performance and great potentials in complex tasks.
面向跨现实的互动与协作:现实与虚拟中对象选择与操作的比较研究
跨现实(Cross-Reality, CR)是多用户协同系统研究的重要课题。它允许用户参与到现实-虚拟连续体中,并选择合适的交互系统来工作,例如虚拟现实头戴式显示器(VR hmd)。然而,在对象选择和操作方面,VR中的交互与更常用的个人电脑(pc)和平板设备有何不同,这方面的研究非常有限。在本文中,我们提出了一项比较研究,调查了用户如何使用不同的设备(如PC,平板电脑和VR)执行和感知3D对象选择和操作任务的工作量。我们将时间和准确性记录为客观的任务性能度量,并将用户自我报告的工作量作为主观度量。我们的研究结果表明,与PC和平板电脑的性能偏差不同,VR在复杂任务中具有平衡的性能和巨大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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