On maximizing the sum network MISO broadcast capacity

M. Castañeda, A. Mezghani, J. Nossek
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引用次数: 13

Abstract

Recently, it has been shown that dirty paper coding (DPC) achieves the sum rate capacity of the Gaussian multi-user multiple-input single-output (MU-MISO) broadcast channel of a single isolated cell. However, when considering a multi- cell scenario, i.e., a cellular network, the optimal strategy to maximize the sum rate capacity in each of the cells is still unknown. Nevertheless, based on a game-theoretic framework DPC can be applied at each cell as a decentralized strategy in a cellular network, in order to maximize the sum broadcast capacity of the network. By treating the cells in the network as players in a strategic cooperative game, simultaneous iterative waterfilling can be performed, i.e., every cell computes its optimal beamforming vectors according to DPC and by considering the intercell interference generated in the previous iteration. At each iteration the beamforming vectors for each user in each cell are updated with the gradient projection algorithm in order to maximize the sum network broadcast capacity. The algorithm is repeated until it converges, i.e., a local maximum is achieved. This theoretic result approaches the maximum rate that can be transmitted in the downlink of a network. Additionally, in order to introduce some fairness into the network, we consider in a similar way as the previous problem, the task of minimizing the sum of the mean square errors of all the users in the network.
关于最大化网络MISO广播容量的问题
最近有研究表明,脏纸编码(DPC)达到了单个隔离小区高斯多用户多输入单输出(MU-MISO)广播信道的和速率容量。然而,当考虑一个多单元场景,即蜂窝网络时,使每个单元的和速率容量最大化的最佳策略仍然是未知的。然而,基于博弈论框架,DPC可以作为蜂窝网络中的分散策略应用于每个蜂窝,以最大化网络的总广播容量。将网络中的细胞视为战略合作博弈的参与者,可以同时进行迭代充水,即每个细胞根据DPC并考虑前一次迭代中产生的细胞间干扰计算其最优波束形成向量。在每次迭代中,利用梯度投影算法更新每个单元中每个用户的波束形成向量,以最大限度地提高网络广播总容量。重复该算法直到收敛,即达到局部最大值。这一理论结果接近于网络下行链路所能传输的最大速率。此外,为了在网络中引入一些公平性,我们以与前一个问题类似的方式考虑最小化网络中所有用户的均方误差之和的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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