Pengembangan Media Kartu Kamal dalam Penguasaan Kosakata Bahasa Arab

M. S. Ma'arif
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引用次数: 2

Abstract

Abstract Vocabulary is one element of language that must be mastered by learners in mastering a particular language including Arabic. Learning Arabic vocabulary requires its own strategies so that the learning will not be boring, one of them is a card games. This study aims to develop Arabic vocabulary learning media in the form of cards named "kamal" as well as to determine their effectiveness. The research design uses Research and Devolopment (R n D) method. Based on the results of the study, it was shown that the kamal card was effectively used as an alternative to the Arabic vocabulary learning media seen from the differences in Student's pre-test and post-test scores. The results of the t-test are obtained t ^ (count)> t ^ table. In the Class "B" series 1 and series 2 t ^ (count) it is 5.390 and 6.890, while the class "D" series 1 and series 2 t ^ (count) are 9.335 and 9.054 with coefficients (dk = 6) then t ^ table between the two classes are the same (2,466).   Keywords: kamal card, game media, mufrodat.
阿拉伯语词汇掌握的卡玛尔媒体发展
词汇是学习者在掌握包括阿拉伯语在内的一门特定语言时必须掌握的语言要素之一。学习阿拉伯语词汇需要有自己的策略,这样学习才不会枯燥,其中之一就是纸牌游戏。本研究旨在开发以“卡迈勒”卡片为形式的阿拉伯语词汇学习媒介,并确定其有效性。本研究设计采用研究与开发(r&d)方法。根据研究结果,从学生测试前和测试后得分的差异来看,卡迈勒卡作为阿拉伯语词汇学习媒体的替代使用是有效的。t检验的结果得到t ^ (count)> t ^ table。在“B”类系列1和系列2的t ^ (count)分别为5.390和6.890,而“D”类系列1和系列2的t ^ (count)分别为9.335和9.054,系数(dk = 6)则两类之间的t ^表相同(2,466)。关键词:卡迈勒卡,游戏媒体,多功能
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