Design of Hololens-based Scene System for Spacecraft Simulation

Jian Xiao, Dawei Zhang, Hongyan Chen, Junwei Wan
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引用次数: 0

Abstract

In order to solve the problem of data “losing” when the existing comprehensive simulation platform displays the 3D image data on the 2D display screen, and it cannot provide immersive experience for researchers, the design of Hololens-based scene system for spacecraft simulation is proposed, which can better solve the mentioned problems and provide better technical support for researchers. This paper provides a basic introduction to Hololens, proposes a design of Hololens-based scene system for spacecraft simulation and describes the key technologies to achieve system functions. During the on-orbit operation simulation test or development process of the spacecraft, Hololens glass is used to display the status of the spacecraft in real time, and it can interact with the model to switch the perspective and zoom the model.
基于全息透镜的航天器仿真场景系统设计
为了解决现有综合仿真平台在二维显示屏上显示三维图像数据时数据“丢失”,无法为研究人员提供沉浸式体验的问题,提出了基于hololens的航天器仿真场景系统设计,可以更好地解决上述问题,为研究人员提供更好的技术支持。本文介绍了Hololens的基本原理,提出了一种基于Hololens的航天器仿真场景系统设计方案,阐述了实现系统功能的关键技术。在航天器在轨运行仿真试验或研制过程中,利用Hololens玻璃实时显示航天器状态,并可与模型交互切换视角和缩放模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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