Evaluating the perception of group emotion from full body movements in the context of virtual crowds

M. R. Carretero, A. Qureshi, Christopher E. Peters
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引用次数: 7

Abstract

Simulating the behavior of crowds of artificial entities that have humanoid embodiments has become an important element in computer graphics and special effects. However, many important questions remain in relation to the perception of social behavior and expression of emotions in virtual crowds. Specifically, few studies have considered the role of background context on the perception of the full-body emotion expressed by sub-constituents of the crowd i.e. individuals and small groups. In this paper, we present the results of perceptual studies in which animated scenes of expressive virtual crowd behavior were rated in terms of their valence by participants. The behaviors of a task-irrelevant crowd in the background were altered between neutral, happy and sad in order to investigate effects on the perception of emotion from task-relevant individuals in the foreground. Effects of the task irrelevant background on ratings of foreground characters were found, including cases that accompanied negatively valenced stimuli.
评估在虚拟人群背景下,通过全身运动对群体情绪的感知
模拟具有人形形体的人工实体群体的行为已经成为计算机图形学和特效中的一个重要元素。然而,许多重要的问题仍然与虚拟人群中的社会行为和情感表达的感知有关。具体而言,很少有研究考虑到背景环境对人群中亚成分(即个人和小团体)表达的全身情绪的感知的作用。在本文中,我们提出了感性研究的结果,其中表达虚拟人群行为的动画场景被参与者根据其效价进行评级。为了研究前景中任务相关个体对情绪感知的影响,在背景中任务无关人群的行为在中性、快乐和悲伤之间发生了变化。发现任务无关背景对前景特征评分的影响,包括伴随负价值刺激的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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