Meningkatkan Kreativitas Anak Usia Dini melalui Metode Bermain dengan Permainan Balok di Taman Kanak-Kanak Negeri 2 Bukit Kapur Kota Dumai Tahun Pelajaran 2018/2019
{"title":"Meningkatkan Kreativitas Anak Usia Dini melalui Metode Bermain dengan Permainan Balok di Taman Kanak-Kanak Negeri 2 Bukit Kapur Kota Dumai Tahun Pelajaran 2018/2019","authors":"Dewi ' Herlina","doi":"10.55748/bjel.v2i2.77","DOIUrl":null,"url":null,"abstract":"Children are true learners who always want to know in realizing curiosity and expressing their feelings. All parents naturally want to make their children happy, seeing them grow up healthy, smart, and successful in their lives. Therefore, in order to educate children, they must use reliable strategies, such as using games. Playing in principle is the most influential factor in a child's self-development period, essentially playing is very closely related to children's development. Learning to play is expected to increase children's knowledge, creativity, and various aspects of children's development, especially cognitive intelligence on children's creativity. Therefore the implementation of pre-school children's education has been regulated in the National Education System Law by finding a new perspective on children's education, namely the concept of Early Childhood Education (PAUD) in 2003. The idea of PAUD basically wants to sharpen the concept of pre-school children's education as an initial view according to the context of the times. Therefore, departing from children as an initial step to introduce education to early childhood, it is hoped that through block games can improve the development of children's creativity, especially in early childhood in Taman Kanak-kanak Negeri 2 Bukit Kapur Kota Dumai. So the authors raise the title of this study: Improving Early Childhood Creativity Through Playing Method with Beams in TK Negeri 2 Bukit Kapur, Dumai City, 2018/2019 Academic Year. This research is a field research, while the type of this research is action research that is focused in the arithmetic area or commonly referred to as Classroom Action Research (Classroom Action Research). In collecting the data needed the author uses data sources consisting of two sources, the first is the primary data source, the type of data taken from direct observation in class at B-1. Based on the results of data analysis, the results of this study can be shown by the authors there is an increase in each cycle, from cycle I, and cycle II. The authors conclude that the Method of Playing with Beam Games can enhance the Development of Creativity in children in the Taman Kanak- kanak Negeri 2 Bukit Kapur Kota Dumai.","PeriodicalId":150769,"journal":{"name":"Bedelau: Journal of Education and Learning","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bedelau: Journal of Education and Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55748/bjel.v2i2.77","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Children are true learners who always want to know in realizing curiosity and expressing their feelings. All parents naturally want to make their children happy, seeing them grow up healthy, smart, and successful in their lives. Therefore, in order to educate children, they must use reliable strategies, such as using games. Playing in principle is the most influential factor in a child's self-development period, essentially playing is very closely related to children's development. Learning to play is expected to increase children's knowledge, creativity, and various aspects of children's development, especially cognitive intelligence on children's creativity. Therefore the implementation of pre-school children's education has been regulated in the National Education System Law by finding a new perspective on children's education, namely the concept of Early Childhood Education (PAUD) in 2003. The idea of PAUD basically wants to sharpen the concept of pre-school children's education as an initial view according to the context of the times. Therefore, departing from children as an initial step to introduce education to early childhood, it is hoped that through block games can improve the development of children's creativity, especially in early childhood in Taman Kanak-kanak Negeri 2 Bukit Kapur Kota Dumai. So the authors raise the title of this study: Improving Early Childhood Creativity Through Playing Method with Beams in TK Negeri 2 Bukit Kapur, Dumai City, 2018/2019 Academic Year. This research is a field research, while the type of this research is action research that is focused in the arithmetic area or commonly referred to as Classroom Action Research (Classroom Action Research). In collecting the data needed the author uses data sources consisting of two sources, the first is the primary data source, the type of data taken from direct observation in class at B-1. Based on the results of data analysis, the results of this study can be shown by the authors there is an increase in each cycle, from cycle I, and cycle II. The authors conclude that the Method of Playing with Beam Games can enhance the Development of Creativity in children in the Taman Kanak- kanak Negeri 2 Bukit Kapur Kota Dumai.
孩子是真正的学习者,他们总是在实现好奇心和表达自己的感受中想要知道。所有的父母自然都想让他们的孩子快乐,看到他们健康、聪明、成功地成长。因此,为了教育孩子,他们必须使用可靠的策略,比如使用游戏。玩耍原则上是孩子自我发展期最具影响力的因素,本质上玩耍与孩子的发展关系非常密切。学习玩耍有望增加儿童的知识、创造力,以及儿童发展的各个方面,尤其是对儿童创造力的认知智力。因此,学前儿童教育的实施在《国家教育制度法》中得到了规范,通过寻找儿童教育的新视角,即2003年的幼儿教育概念(PAUD)。PAUD的理念基本上是要根据时代的背景,将学前儿童教育的概念作为一种初始的观点进行锐化。因此,从儿童出发,作为幼儿教育的第一步,希望通过积木游戏来促进儿童创造力的发展,特别是在《Taman Kanak-kanak Negeri 2 Bukit Kapur Kota Dumai》的幼儿阶段。因此,作者提出了本研究的标题:通过TK Negeri 2 Bukit Kapur的梁游戏方法提高幼儿创造力,杜迈市,2018/2019学年。本研究是一项实地研究,而本研究的类型是行动研究,主要集中在算术领域或通常称为课堂行动研究(课堂行动研究)。在收集所需数据时,作者使用由两个来源组成的数据源,第一个是主要数据源,即B-1班直接观察的数据类型。根据数据分析的结果,本研究的结果可以由作者表明,从周期I到周期II,每个周期都有增加。作者得出结论,在Taman Kanak- Kanak Negeri 2 Bukit Kapur Kota Dumai中,玩Beam游戏的方法可以促进儿童创造力的发展。