Strategi Pengayaan Berbasis Digital Membaca Cepat Dan Pemahaman Dengan Aplikasi Quizizz di SD Negeri Belitung Selatan 1 Banjarmasin

Ratna Restapaty, Gusti Hanifah
{"title":"Strategi Pengayaan Berbasis Digital Membaca Cepat Dan Pemahaman Dengan Aplikasi Quizizz di SD Negeri Belitung Selatan 1 Banjarmasin","authors":"Ratna Restapaty, Gusti Hanifah","doi":"10.33084/tunas.v8i1.4242","DOIUrl":null,"url":null,"abstract":"The development of digital-based learning media is an excellent alternative in the attempt to enhance quality of education, especially learning Indonesian language and literature in elementary schools after the Covid-19 pandemic. The study's objectives were to (1) analyze the factors that influence students' motivation for reading habituation using quizizz digital media, 2) analyze the implementation of the quizizz application in the implementation of learning enrichment in the post-Covid-19 pandemic, and 3) learn about just a variety of advantages and disadvantages obtained by teachers and students through the provision of enrichment using the quizizz application. The research method employs a qualitative approach, a descriptive qualitative method. Purposive sampling was used in the study, with the research subject being a teacher who had utilized the Quizizz application in the learning process. The speed reading ability of grade V and VI elementary school students was the focus of this study. The results of this study show that this enrichment strategy is feasible for use as a learning innovation; however, this research is limited to the enrichment stage. The findings of this study are expected to serve as a model for schools in terms of using digital enrichment media quizzes to enhance student' speed reading and comprehension skills in Indonesian courses","PeriodicalId":289021,"journal":{"name":"Tunas: Jurnal Pendidikan Guru Sekolah Dasar","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tunas: Jurnal Pendidikan Guru Sekolah Dasar","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33084/tunas.v8i1.4242","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The development of digital-based learning media is an excellent alternative in the attempt to enhance quality of education, especially learning Indonesian language and literature in elementary schools after the Covid-19 pandemic. The study's objectives were to (1) analyze the factors that influence students' motivation for reading habituation using quizizz digital media, 2) analyze the implementation of the quizizz application in the implementation of learning enrichment in the post-Covid-19 pandemic, and 3) learn about just a variety of advantages and disadvantages obtained by teachers and students through the provision of enrichment using the quizizz application. The research method employs a qualitative approach, a descriptive qualitative method. Purposive sampling was used in the study, with the research subject being a teacher who had utilized the Quizizz application in the learning process. The speed reading ability of grade V and VI elementary school students was the focus of this study. The results of this study show that this enrichment strategy is feasible for use as a learning innovation; however, this research is limited to the enrichment stage. The findings of this study are expected to serve as a model for schools in terms of using digital enrichment media quizzes to enhance student' speed reading and comprehension skills in Indonesian courses
以数字为基础的丰富阅读和理解的策略与Belitung south小学的Quizizz app 1 Banjarmasin
发展以数字为基础的学习媒体是提高教育质量的一个很好的选择,特别是在新冠肺炎大流行之后,在小学学习印度尼西亚语言和文学。本研究的目的是:(1)分析影响学生使用quizizz数字媒体进行阅读习惯化动机的因素;(2)分析在covid -19大流行后实施学习充实中的quizizz应用程序的实施情况;(3)了解教师和学生通过使用quizizz应用程序提供充实而获得的各种优势和劣势。研究方法采用定性方法,描述性定性方法。本研究采用目的性抽样,研究对象为一位在学习过程中使用Quizizz应用程序的教师。小学五、六年级学生的快速阅读能力是本研究的重点。研究结果表明,这种富集策略作为一种学习创新是可行的;然而,本研究仅限于富集阶段。本研究的结果有望为学校在印尼语课程中使用数字丰富媒体测验来提高学生的快速阅读和理解技能提供一个模式
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信