Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in

Eyad Elyan, H. Ugail
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引用次数: 2

Abstract

This paper aims to propose a method for geometric design, modelling and shape manipulation using minimum input design parameters. Here, we address the method for the construction of 3D geometry based on the use of Elliptic Partial Differential Equations (PDE). The geometry corresponding to an object is treated as a set of surface patches, whereby each surface patch is represented using four boundary curves in the 3D space that formulate the appropriate boundary conditions for the chosen PDE. We present our methodology using a plugin that was developed utilizing Maya API. The plug-in provides the user with tools that could be used easily and effectively for designing purposes. Maya is a popular 3D modelling tool. Various types of shapes with different complexities are presented here. Our proposed method allow the designer to utilize the Maya functionality for sketching curves in the 3D space that represents the outline of arbitrary shapes, construct the corresponding model using the PDE method, deform and sculpt these models interactively by editing the boundary curves.
通过Autodesk Maya插件使用pde方法进行交互表面设计和操作
本文旨在提出一种使用最小输入设计参数进行几何设计、建模和形状操作的方法。在这里,我们讨论了基于椭圆偏微分方程(PDE)的三维几何构造方法。与对象对应的几何形状被视为一组表面斑块,其中每个表面斑块使用3D空间中的四条边界曲线表示,这些边界曲线为所选的PDE制定了适当的边界条件。我们使用一个利用Maya API开发的插件来展示我们的方法。插件为用户提供了可以轻松有效地用于设计目的的工具。Maya是一个流行的3D建模工具。这里介绍了具有不同复杂性的各种形状。我们提出的方法允许设计师利用Maya功能在代表任意形状轮廓的3D空间中绘制曲线,使用PDE方法构建相应的模型,通过编辑边界曲线交互式地变形和雕刻这些模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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