I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams
{"title":"Supporting engagement in research through a game design competition","authors":"I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams","doi":"10.18546/RFA.03.1.04","DOIUrl":null,"url":null,"abstract":"Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on\n participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public\n audience. We outline the competition format and reflect on the extent to which it was successful.","PeriodicalId":165758,"journal":{"name":"Research for All","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research for All","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18546/RFA.03.1.04","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on
participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public
audience. We outline the competition format and reflect on the extent to which it was successful.