Teaching game theory for computer engineering

S. Shukla
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引用次数: 2

Abstract

Microeconomic game theory has been used for analysis of economic, political, and social conflict and cooperation scenarios since the seminal work of Cournot and Stackelberg in the nineteenth century, and the works of von Neumann and his colleagues in the early parts of the twentieth century. Nash equilibrium for competitive games, Bayesian Nash equilibrium for games with incomplete information, subgame perfect equilibrium for repeated games etc., are basic concepts that are taught in almost all economics curricula. Until recently these concepts were virtually unknown to most engineers except for a few academicians. The powerful algorithmic and interpretive techniques of game theory were not an integral part of the engineering tool set provided to engineering students. However many scenarios in computer engineering can be and have been modeled game theoretically, and solution algorithms can be derived as winning strategies in such games. In this short paper we discuss how we have initiated a course offering entitled "Game Theory for Computer Engineering", and discuss our experience with this graduate level course for two consecutive years.
计算机工程博弈论教学
自19世纪古诺和斯塔克尔伯格的开创性工作以及20世纪初冯·诺伊曼及其同事的工作以来,微观经济博弈论一直被用于分析经济、政治和社会冲突与合作情景。竞争博弈的纳什均衡,不完全信息博弈的贝叶斯纳什均衡,重复博弈的子博弈完美均衡等等,都是几乎所有经济学课程中教授的基本概念。直到最近,除了少数院士之外,大多数工程师几乎不知道这些概念。博弈论的强大算法和解释技术并不是提供给工程专业学生的工程工具集的组成部分。然而,计算机工程中的许多场景可以并且已经从理论上模拟了游戏,并且可以推导出解决算法作为此类游戏中的获胜策略。在这篇短文中,我们讨论了我们如何开设了一门名为“计算机工程博弈论”的课程,并讨论了我们连续两年开设这门研究生水平课程的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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