An architecture for calculation of the distance transform based on Mathematical Morphology

H. Hedberg, V. Owall
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引用次数: 1

Abstract

This paper presents a hardware architecture for calculating the city-block and chessboard distance transform on binary images. It is based on applying multiple morphological erosions and adding the result, enabling both processing pixels in raster scan order and a deterministic execution time. Which distance metric to be calculated is determined by the shape of the structuring element, i.e. diamonds for the city-block and squares for the chessboard. These properties together with a low memory requirement make the architecture applicable in any streaming data real-time embedded system environment with hard timing constraints, e.g. set by the frame rate. Depending on the application, a priori knowledge of the maximum size of the clusters may be used to reduce execution time and memory requirement even further. The architecture has been implemented for both FPGA and ASIC in an embedded system environment with an image resolution of 320 × 240 at a frame rate of 25 fps, running at 100 MHz and 454 MHz, respectively.
一种基于数学形态学的距离变换计算体系
本文提出了一种计算二值图像上城市街区和棋盘距离变换的硬件结构。它基于应用多个形态侵蚀并添加结果,从而支持以光栅扫描顺序处理像素和确定的执行时间。要计算的距离度量是由结构元素的形状决定的,例如,方块代表城市街区,方块代表棋盘。这些特性加上低内存要求使该架构适用于任何具有硬时序约束的流数据实时嵌入式系统环境,例如由帧速率设置。根据应用程序的不同,可以使用关于集群最大大小的先验知识来进一步减少执行时间和内存需求。该架构已在FPGA和ASIC上实现,在嵌入式系统环境下,图像分辨率为320 × 240,帧率为25 fps,分别运行在100 MHz和454 MHz。
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