A review of affective user-centered design for video games

Y. Y. Ng, C. Khong
{"title":"A review of affective user-centered design for video games","authors":"Y. Y. Ng, C. Khong","doi":"10.1109/IUSER.2014.7002681","DOIUrl":null,"url":null,"abstract":"In recent years, there have been increasing interests in the field of Human Computer Interaction (HCI) towards gaming. Due to the competitive industry and high demand for novelty in today's world, gaming has now become a valuable and stimulating research setting for HCI researchers to study its interface and interaction design, input devices, graphical user interface, social communication and development processes. Video games have advanced technologically and visually, and seem to demand greater levels of engagement from their users. The degree of interaction designed into a game is vital to effectively generate a constructive or destructive player (user) experience. The success of the gaming industry has bred a desire to accurately understand and measure player responses to video gaming, thus making video games a perfect test-bed for HCI explorations. This paper will attempt to address and review the literature on affective user-centered design principles, elements and methodologies that are applicable in video games.","PeriodicalId":136616,"journal":{"name":"2014 3rd International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 3rd International Conference on User Science and Engineering (i-USEr)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IUSER.2014.7002681","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

In recent years, there have been increasing interests in the field of Human Computer Interaction (HCI) towards gaming. Due to the competitive industry and high demand for novelty in today's world, gaming has now become a valuable and stimulating research setting for HCI researchers to study its interface and interaction design, input devices, graphical user interface, social communication and development processes. Video games have advanced technologically and visually, and seem to demand greater levels of engagement from their users. The degree of interaction designed into a game is vital to effectively generate a constructive or destructive player (user) experience. The success of the gaming industry has bred a desire to accurately understand and measure player responses to video gaming, thus making video games a perfect test-bed for HCI explorations. This paper will attempt to address and review the literature on affective user-centered design principles, elements and methodologies that are applicable in video games.
电子游戏中以用户为中心的情感设计
近年来,人机交互(HCI)领域对游戏的兴趣日益浓厚。由于当今世界竞争激烈的行业和对新颖性的高需求,游戏现在已经成为HCI研究人员研究其界面和交互设计,输入设备,图形用户界面,社交通信和开发过程的有价值和刺激的研究环境。电子游戏拥有先进的技术和视觉效果,似乎需要用户更深入地参与其中。游戏交互设计的程度对于有效地产生建设性或破坏性的玩家(用户)体验至关重要。游戏产业的成功催生了准确理解和衡量玩家对电子游戏反应的愿望,从而使电子游戏成为HCI探索的完美试验台。本文将尝试阐述并回顾适用于电子游戏的以用户为中心的情感设计原则、元素和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信