Evolutionary surface reconstruction

A. Goinski
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引用次数: 6

Abstract

We propose a novel technique for surface reconstruction from a point cloud in 3D. The aim is to combine evolutionary algorithms with a recursive subdivision scheme. The algorithm starts from a base population where each individual represents an n-level surface approximation of an input object. Next, the population is evaluated and the offspring generation is created with a denser subdivision of a surface. In the process, the algorithm creates S different naturally-looking meshes approximating an input object. Additionally, we introduce the surface metrics to answer questions about the quality of output objects. The method is illustrated by a set of examples.
演化面重建
提出了一种基于点云的三维曲面重建技术。目的是将进化算法与递归细分方案相结合。该算法从一个基本种群开始,其中每个个体代表输入对象的n级表面近似值。接下来,对种群进行评估,并使用更密集的表面细分来创建后代。在此过程中,该算法创建了S种不同的自然外观的网格,近似于一个输入对象。此外,我们引入表面度量来回答有关输出对象质量的问题。用一组实例说明了这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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