Effects of latency on flight information displays

N. Lorch, T. Schnell, M. Steffensmeier
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引用次数: 2

Abstract

New display architectures will be required to efficiently handle video and graphics from a wide variety of sources with minimal latency in order to minimize operator error and reduce the likelihood that pilot-induced oscillations (PIO) will occur. These new display systems must be able to handle up to sixteen video and graphics sources, including forward-looking infrared (FLIR) and weather information. We designed a pilot-in-the-loop flight simulator study to determine the effects of latency for a head-down Primary Flight Display (PFD) with a large field of view Synthetic Vision surround, a central inset containing sensor imagery (Forward Looking Infrared), and a non latent 2D guidance symbology layer. The investigation was designed in two parts, a breadth study that served as an overall screening for the effectiveness of a relatively large number of variables, and a depth study that explored deeper into effects caused by variables that were deemed significant and important from the breadth study. The results of our study indicate the need to synchronize the latencies of a large field of view attitude indicator and a central inset FLIR overlay. Unsynchronized overlays cause an effect that we refer to as "swimming", which is annoying to the pilot, leads to higher workload, and causes distractions that may lead to some amount of flight technical deterioration as demonstrated by our results. Within the limits of the latencies that were administered in this study, we found only a very small effect on actual flight technical performance. Positional accuracy and heading alignment was not strongly affected and generally remained well within limits specified by most practical test standards (PTS). Pilots tended to compensate by operating the flight controls with more gain and with larger amplitudes. This change of the controlling strategy indicates a reduction in aircraft controllability and may not be desirable for prolonged operations.
延迟对飞行信息显示的影响
新的显示架构将需要以最小的延迟有效地处理来自各种来源的视频和图形,以最大限度地减少操作错误并减少发生导频诱发振荡(PIO)的可能性。这些新的显示系统必须能够处理多达16个视频和图形源,包括前视红外(FLIR)和天气信息。我们设计了一个飞行员在环飞行模拟器研究,以确定具有大视场合成视觉环绕,中央插入包含传感器图像(前视红外)和非潜在2D制导符号层的头向下主飞行显示器(PFD)延迟的影响。调查设计分为两个部分,一个是广度研究,用于对相对大量变量的有效性进行全面筛选,另一个是深度研究,用于更深入地探索由广度研究中被认为有意义和重要的变量引起的影响。我们的研究结果表明,需要同步大视场姿态指示器和中央插入的前视红外覆盖的延迟。不同步的重叠会导致我们称之为“游泳”的效果,这对飞行员来说很烦人,导致更高的工作量,并导致分心,可能导致一定程度的飞行技术恶化,正如我们的结果所示。在本研究中使用的延迟限制范围内,我们发现对实际飞行技术性能的影响非常小。定位精度和航向对准没有受到很大影响,总体上保持在大多数实际测试标准(PTS)规定的范围内。飞行员倾向于用更大的增益和更大的振幅来操作飞行控制。这种控制策略的改变表明飞机的可控性降低,可能不适合长时间的操作。
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