Effects of Cognitive Load Level on Students’ Attitude towards the Gamified Course

IF 0.8
F. B. Topu
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Abstract

The aim of this study was examined the effects of cognitive load level on students’ attitude towards the gamified course. It was also found out the students’ views regarding the 14-week gamified course. Participants consisted of 66 undergraduate students. 40 of them had low cognitive load level and 26 of them had high cognitive load level. According to the results, gamification enabled students to have a positive attitude towards the course, even though they had different cognitive load levels. Furthermore, It was determined a negative and medium significant correlation between the cognitive load and attitude of students with low cognitive load. The gamified course had a positive effect on the “Valuing” and “Positive Effects” sub-dimensions of the attitude in favor of students with low cognitive load. The positive views of many students in qualitative findings strengthened these results. While the gamified course had a negative effect on the "Resisting" sub-dimension in favor of students with high cognitive load, it did not have any significant effect on the "Cost Belief" sub-dimension. A few negative views of students in qualitative findings supported the items in these dimensions of attitude scale. Consequently, this study will strengthen the few studies examining both cognitive and affective effects of a gamified course on students. However, further studies need to confirm these results. For this reason, it is recommended to carry out such studies that reveal all the situations which can affect the attitude in the gamified course in order to achieve positive outcomes of students with different cognitive load levels.
认知负荷水平对学生游戏化课程态度的影响
本研究旨在探讨认知负荷水平对学生游戏化课程态度的影响。调查还发现了学生们对14周游戏化课程的看法。参与者包括66名本科生。低认知负荷40例,高认知负荷26例。结果显示,游戏化使学生对课程有积极的态度,即使他们有不同的认知负荷水平。低认知负荷学生的认知负荷与态度呈负显著和中显著相关。游戏化课程对态度的“重视”和“积极效果”子维度有正向影响,有利于认知负荷低的学生。许多学生对定性调查结果的积极看法加强了这些结果。游戏化课程对高认知负荷学生的“抗拒”子维度有负向影响,但对“成本信念”子维度无显著影响。在定性调查中,对学生的一些负面看法支持了态度量表中这些维度的条目。因此,本研究将加强对游戏化课程对学生的认知和情感影响的少数研究。然而,需要进一步的研究来证实这些结果。因此,我们建议开展这样的研究,揭示游戏化课程中所有可能影响态度的情况,以使不同认知负荷水平的学生获得积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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