Xun Luo, R. Kenyon, T. Kline, H. C. Waldinger, D. Kamper
{"title":"An augmented reality training environment for post-stroke finger extension rehabilitation","authors":"Xun Luo, R. Kenyon, T. Kline, H. C. Waldinger, D. Kamper","doi":"10.1109/ICORR.2005.1501112","DOIUrl":null,"url":null,"abstract":"Finger extension is an important hand function and is crucial for object exploration and manipulation. Unfortunately, the impairment of this motor function is common among stroke survivors. A training environment incorporating augmented reality (AR) in conjunction with assistive devices has been developed for the rehabilitation of finger extension. The environment consists of three components: the stroke survivor user element consisting of AR equipment/software and body-powered orthosis; the therapist element comprised of monitoring/control interface with visual, audio and force feedback; and the networking module which interconnects these two. In this paper we present the structure of this environment along with the results from a pilot case study with a stroke survivor.","PeriodicalId":131431,"journal":{"name":"9th International Conference on Rehabilitation Robotics, 2005. ICORR 2005.","volume":"138 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"51","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"9th International Conference on Rehabilitation Robotics, 2005. ICORR 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICORR.2005.1501112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 51
Abstract
Finger extension is an important hand function and is crucial for object exploration and manipulation. Unfortunately, the impairment of this motor function is common among stroke survivors. A training environment incorporating augmented reality (AR) in conjunction with assistive devices has been developed for the rehabilitation of finger extension. The environment consists of three components: the stroke survivor user element consisting of AR equipment/software and body-powered orthosis; the therapist element comprised of monitoring/control interface with visual, audio and force feedback; and the networking module which interconnects these two. In this paper we present the structure of this environment along with the results from a pilot case study with a stroke survivor.