{"title":"Design of a 3D Virtual World to Implement a Logical Access Control Mechanism Based on Fingerprints","authors":"Samira Bader, N. Amara","doi":"10.1109/AICCSA.2017.147","DOIUrl":null,"url":null,"abstract":"3D virtual worlds have technologically emerged as platforms able to support millions of users to interact with each other, sharing information on business, education, social science, news and cutting-edge technologies. Despite their maturity, they are subject to cybercrimes due to the lack of an efficient access control mechanism. Technically, it is l essential to install a biometric access control solution to secure these virtual spaces. Actually, virtual world platforms are only equipped with classical password-based authentication mechanism. The implementation of new a logical access control procedure in publicly accessible virtual worlds is closely dependent on the characteristics of the virtual world platform. In this study, we put forward a methodology to design a virtual world platform for the implementation of a biometrical access control mechanisms. For virtual world building, we use as software a set of 3D tools and the Unreal Engine, which is a complete suite of 3D game and space development tools. To implement the access control application, we develop a centralized biometric authentication module based on fingerprints.","PeriodicalId":197301,"journal":{"name":"2017 IEEE/ACS 14th International Conference on Computer Systems and Applications (AICCSA)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACS 14th International Conference on Computer Systems and Applications (AICCSA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AICCSA.2017.147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
3D virtual worlds have technologically emerged as platforms able to support millions of users to interact with each other, sharing information on business, education, social science, news and cutting-edge technologies. Despite their maturity, they are subject to cybercrimes due to the lack of an efficient access control mechanism. Technically, it is l essential to install a biometric access control solution to secure these virtual spaces. Actually, virtual world platforms are only equipped with classical password-based authentication mechanism. The implementation of new a logical access control procedure in publicly accessible virtual worlds is closely dependent on the characteristics of the virtual world platform. In this study, we put forward a methodology to design a virtual world platform for the implementation of a biometrical access control mechanisms. For virtual world building, we use as software a set of 3D tools and the Unreal Engine, which is a complete suite of 3D game and space development tools. To implement the access control application, we develop a centralized biometric authentication module based on fingerprints.