Design of a 3D Virtual World to Implement a Logical Access Control Mechanism Based on Fingerprints

Samira Bader, N. Amara
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引用次数: 2

Abstract

3D virtual worlds have technologically emerged as platforms able to support millions of users to interact with each other, sharing information on business, education, social science, news and cutting-edge technologies. Despite their maturity, they are subject to cybercrimes due to the lack of an efficient access control mechanism. Technically, it is l essential to install a biometric access control solution to secure these virtual spaces. Actually, virtual world platforms are only equipped with classical password-based authentication mechanism. The implementation of new a logical access control procedure in publicly accessible virtual worlds is closely dependent on the characteristics of the virtual world platform. In this study, we put forward a methodology to design a virtual world platform for the implementation of a biometrical access control mechanisms. For virtual world building, we use as software a set of 3D tools and the Unreal Engine, which is a complete suite of 3D game and space development tools. To implement the access control application, we develop a centralized biometric authentication module based on fingerprints.
基于指纹的三维虚拟世界逻辑访问控制机制设计
3D虚拟世界在技术上已经成为一个平台,能够支持数百万用户相互交流,分享商业、教育、社会科学、新闻和尖端技术方面的信息。尽管它们已经成熟,但由于缺乏有效的访问控制机制,它们容易受到网络犯罪的攻击。从技术上讲,必须安装生物识别访问控制解决方案来保护这些虚拟空间。实际上,虚拟世界平台只配备了经典的基于密码的认证机制。在可公开访问的虚拟世界中,新的逻辑访问控制程序的实现与虚拟世界平台的特性密切相关。在本研究中,我们提出了一种设计虚拟世界平台的方法,以实现生物识别访问控制机制。对于虚拟世界的构建,我们使用了一套3D工具和虚幻引擎作为软件,虚幻引擎是一套完整的3D游戏和空间开发工具。为了实现门禁应用,我们开发了一个基于指纹的集中式生物识别认证模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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