Influence of virtual environment complexity on motor learning in typically developing children and children with cerebral palsy

D. Levac, Morgan M. Taylor, Brennan R. Payne, N. Ward
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引用次数: 2

Abstract

Motion-controlled video games in virtual environments (VEs) are physical therapy interventions for motor skill learning in children with neuromotor conditions, such as cerebral palsy. Many VEs feature complex audiovisuals designed to motivate and engage children in repetitive use; however, the value of these enhancements remains unclear. The purpose of this study was to examine the effect of a simple versus a complex VE on motor learning of a novel balance task in typically developing (TD) children and children with cerebral palsy (CP). In addition, we explored the relationship between children’s motivation, engagement and their motor learning outcomes in each VE. Twenty-seven TD children and 6 children with hemiplegic or diplegic CP participated. Participants were randomized to practice the same novel postural control task in either a simple or a complex flat-screen display VE. Motor learning was measured by an error metric per trial. Following 40 acquisition trials, children completed motivation (Intrinsic Motivation Inventory) and engagement (User Engagement Scale) measures. They returned 2–7 days later for retention and transfer tests. Children with CP had significantly greater performance errors as compared to TD children at all sessions; however, there was no difference in performance between simple and complex VE conditions at any session, nor were there any differences in engagement or motivation between conditions or groups. Lower self-reported motivation was associated with greater performance error at retention and transfer in all participants. Study results provide no evidence for an effect of VE audiovisual complexity on children’s motor learning or affective state.
虚拟环境复杂性对正常发育儿童和脑瘫儿童运动学习的影响
虚拟环境中的运动控制视频游戏(VEs)是对患有神经运动疾病(如脑瘫)的儿童运动技能学习的物理治疗干预。许多虚拟游戏具有复杂的视听效果,旨在激励和吸引儿童重复使用;然而,这些增强的价值仍然不清楚。本研究的目的是研究简单VE与复杂VE对典型发育(TD)儿童和脑瘫(CP)儿童的新型平衡任务运动学习的影响。此外,我们还探讨了儿童动机、参与和运动学习结果之间的关系。27名残疾儿童和6名偏瘫或双瘫CP儿童参与了研究。参与者被随机分配在简单或复杂的平面屏幕上进行相同的姿势控制任务。运动学习通过每次试验的误差度量来测量。在40次获取实验之后,孩子们完成了动机(内在动机量表)和粘性(用户粘性量表)测量。2-7天后返回进行滞留和转移试验。在所有会议中,CP儿童的表现错误明显高于TD儿童;然而,在任何会话中,简单和复杂VE条件之间的表现没有差异,条件或组之间的参与或动机也没有任何差异。在所有参与者中,较低的自我报告动机与较高的保留和转移绩效错误相关。研究结果没有证据表明VE视听复杂性对儿童运动学习或情感状态的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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