Learning with KAHOOT! as Advantageous Learning Experience in EFL Classroom

Doni Alfaruqy, Harits Setyawan
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引用次数: 1

Abstract

Kahoot! as a game-based student response system has been widely used for new virtual learning experiences. On the other hand, the impacts of Kahoot! in learning EFL for university students have not been investigated yet. The objective of this study is to describe students’ perceptions towards the use of Kahoot! in learning EFL and explore students’ learning virtual experience by using Kahoot!. The research method used is qualitative method with data collection technique by using observation techniques and documentation techniques. Interviews were done to collect students’ perceptions. Furthermore, the benefits of using Kahoot! and the description of activities in Kahoot! have been observed. The result of the analysis revealed that students have a positive learning experience toward Kahoot!. As a result, Kahoot! can be used as an additional learning application for reviewing the materials and motivating students to learn English.
学习KAHOOT!作为英语课堂学习的有利经验
Kahoot !作为一种基于游戏的学生响应系统,已被广泛应用于新的虚拟学习体验中。另一方面,Kahoot!对大学生英语学习的影响还没有研究。本研究的目的是描述学生对使用Kahoot!并利用Kahoot探索学生的虚拟学习体验。本研究采用定性研究方法,结合观察技术和文献技术的数据收集技术。采访是为了收集学生们的看法。此外,使用Kahoot!以及对卡胡特活动的描述!已经被观察到。分析结果显示,学生对Kahoot!有正面的学习体验。结果,Kahoot!可以作为一个额外的学习应用程序来复习材料和激励学生学习英语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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