A new optimized implementation of the SystemC engine using acyclic scheduling

D. G. Pérez, Gilles Mouchard, O. Temam
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引用次数: 39

Abstract

SystemC is rapidly gaining wide acceptance as a simulation framework for SoC and embedded processors. While its main assets are modularity and the very fact it is becoming a de facto standard, the evolution of the SystemC framework (from version 0.9 to version 2.0.1) suggests the environment is particularly geared toward increasing the framework functionalities rather than improving simulation speed. For cycle-level simulation, speed is a critical factor as simulation can be extremely slow, affecting the extent of design space exploration. In this article, we present a fast SystemC engine that, in our experience, can speed up simulations by a factor of 1.93 to 3.56 over SystemC 2.0.1. This SystemC engine is designed for cycle-level simulators and for the moment, it only supports the subset of the SystemC syntax (signals, methods) that is most often used for such simulators. We achieved greater speed (1) by completely rewriting the SystemC engine and improving the implementation software engineering, and (2) by proposing a new scheduling technique, intermediate between SystemC dynamic scheduling technique and existing static scheduling schemes. Unlike SystemC dynamic scheduling, our technique removes many if not all useless process wake-ups, while using a simpler scheduling algorithm than in existing static scheduling techniques.
使用无循环调度的SystemC引擎的新优化实现
作为SoC和嵌入式处理器的仿真框架,SystemC正迅速获得广泛的接受。虽然它的主要优点是模块化,而且它正在成为事实上的标准,但SystemC框架的演变(从0.9版本到2.0.1版本)表明,环境特别倾向于增加框架功能,而不是提高模拟速度。对于循环级仿真,速度是一个关键因素,因为仿真可能非常缓慢,影响设计空间探索的程度。在本文中,我们介绍了一个快速的SystemC引擎,根据我们的经验,它可以将模拟速度提高到SystemC 2.0.1的1.93到3.56倍。这个SystemC引擎是为循环级模拟器设计的,目前,它只支持最常用于此类模拟器的SystemC语法子集(信号、方法)。我们实现了更高的速度(1)通过完全重写SystemC引擎和改进实现软件工程;(2)通过提出一种新的调度技术,介于SystemC动态调度技术和现有静态调度方案之间。与SystemC动态调度不同,我们的技术删除了许多(如果不是全部的话)无用的进程唤醒,同时使用比现有静态调度技术更简单的调度算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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