Krowd: A Key-Value Store for Crowded Venues

Utsav Drolia, Nathan D. Mickulicz, R. Gandhi, P. Narasimhan
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引用次数: 24

Abstract

Attendees of live events want to capture and share rich content using their mobile devices, during the events. However, the infrastructure at venues that host live events provide poor, low-bandwidth connectivity. Instead of relying on infrastructure provided by the venue, we propose to stand up a temporary "infrastructure" using the very devices that need it, to enable content-sharing with nearby devices. To this end, we developed Krowd, a novel system that provides a key-value store abstraction to applications that share content among local, nearby users. We evaluated Krowd using over 200 hours of real-world traces from sold-out NBA and NHL playoffs and show that it is 50% faster and consumes 50% less bandwidth than alternative systems. We believe that Krowd is the only decentralized and distributed system to provide a key-value store made for neighboring mobile devices and of neighboring mobile devices.
人群:拥挤场所的键值存储
现场活动的参与者希望在活动期间使用他们的移动设备捕获和共享丰富的内容。然而,举办现场活动的场馆的基础设施提供了较差的低带宽连接。与其依赖场馆提供的基础设施,我们建议使用需要的设备建立一个临时的“基础设施”,以便与附近的设备共享内容。为此,我们开发了crowd,这是一个新颖的系统,它为在本地附近用户之间共享内容的应用程序提供键值存储抽象。我们使用超过200小时的NBA和NHL季后赛的真实世界轨迹对crowd进行了评估,结果表明它比其他系统快50%,消耗的带宽少50%。我们相信,crowd是唯一一个为相邻移动设备和相邻移动设备提供键值存储的去中心化和分布式系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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