Motion Gesture Game for Measure Kinesthetic Level

E. Peranginangin, Christian, E. Kaburuan, Boike Janus Anshory, A. S. Girsang
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Abstract

One of the purposes of playing a game is for entertainment. However, some games have multipurpose, not only for fun but also for research. The goals of this research are design game with motion gesture which can measure kinesthetic learning style. The user can move their hands as interaction control, replacing old navigation. Data is collected by distributing questionnaire and game score to participants. Analysis data uses index learning styles and pearson correlation. It concluded that using motion gesture game for measure method learning style can help to measure a kinesthetic player. The final result expected in this research is to help other researchers in game or learning styles.
运动手势游戏测量动觉水平
玩游戏的目的之一是娱乐。然而,有些游戏具有多用途,不仅是为了好玩,也是为了研究。本研究的目的是设计具有动作手势的游戏,以测量动觉学习风格。用户可以移动他们的手作为交互控制,取代旧的导航。通过向参与者分发问卷和游戏分数来收集数据。分析数据使用索引学习风格和pearson相关性。研究结果表明,使用动作手势游戏来衡量学习方式可以帮助衡量动觉型玩家的学习风格。这项研究的最终结果是对其他研究游戏或学习风格的研究人员有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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