Towards automated assessment in game-creative programming courses

E. Pietriková, Ján Juhár, Jana Šťastná
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引用次数: 8

Abstract

This work describes an environment supporting learning by creating computer games in programming courses. The environment consists of guidelines for student assignments (instructions for computer game creation - the key motivator). In order to submit assignments regularly, the environment is connected to Git version control system. Moreover, assignments are regularly assessed by the platform called Arena. The aim is to provide feedback as soon as possible, so there is enough space for bug fixing and personal improvement. In addition to ongoing assessment, Arena provides a web interface for writing code and displaying test results immediately, which is used mainly during exams. The main contribution is believed to be an increase of student motivation, enhancement of student engagement and effectiveness of assessment process, so it is fast and fair.
面向游戏创意编程课程的自动化评估
这项工作描述了一个通过在编程课程中创建电脑游戏来支持学习的环境。环境包括学生作业的指导方针(电脑游戏创作的指导-关键的激励因素)。为了定期提交作业,环境连接到Git版本控制系统。此外,作业由名为Arena的平台定期评估。其目的是尽快提供反馈,以便有足够的空间进行bug修复和个人改进。除了持续评估之外,Arena还提供了一个web界面,用于编写代码并立即显示测试结果,主要用于考试期间。主要的贡献被认为是增加了学生的积极性,提高了学生的参与度和评估过程的有效性,因此它是快速和公平的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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