COPSE: Rapidly Instantiating Problem Solving Activities based on Tangible Tabletop Interfaces

V. Maquil, Eric Tobias, D. Anastasiou, H. Mayer, T. Latour
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引用次数: 10

Abstract

Collaborative problem solving is a skill that has become very important in our everyday lives and is constantly gaining attention in educational settings. In this paper, we present COPSE: a novel and unique software framework for instantiating Microworlds as collaborative problem solving activities on tangible tabletop interfaces. The framework provides three types of building blocks: widgets (provide input and localized feedback), equations (define the model), and scenes (visualize feedback), which can be specified in the form of structured text. Aim of COPSE is to simplify processes of creating, adjusting, and reusing custom Microworlds scenarios. We describe the structure of the framework, provide an example of a scenario, and report on a case study where we have used COPSE together with 33 teachers to build new scenarios on the fly.
基于有形桌面界面的快速实例化问题解决活动
协作解决问题是一项在我们的日常生活中变得非常重要的技能,并且在教育环境中不断受到关注。在本文中,我们提出了COPSE:一个新颖而独特的软件框架,用于实例化微世界作为在有形桌面界面上协作解决问题的活动。该框架提供了三种类型的构建块:小部件(提供输入和本地化反馈)、方程(定义模型)和场景(可视化反馈),它们可以以结构化文本的形式指定。COPSE的目标是简化创建、调整和重用自定义微世界场景的过程。我们描述了框架的结构,提供了一个场景示例,并报告了一个案例研究,在这个案例研究中,我们与33名教师一起使用了COPSE来动态地构建新的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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