Player's attention and meditation level of input devices on mobile gaming

Kimberly Chu, Chui Yin Wong
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引用次数: 10

Abstract

In the recent research studies, Brain-Computer Interaction is considered a new research opportunity and novel way to interact with the game player in gaming and entertainment sector. There has been little academic research on players' attention and meditation with mobile input gaming devices. The research focuses on mobile interaction input for mobile games with the aim of study to examine how attention (e.g. focus, concentration) and meditation (e.g. calmness, stress) differs between mobile inputs. By comparing attention and meditation levels of players across mobile input, the research plans to achieve this by extracting information from mobile players using low cost electroencephalography headset to understand mobile input interaction and measure emotional states of users interacting with the mobile platform. Results showed that players have lower attention level on hard key than soft key while hard key meditation level is higher than soft key.
手机游戏中玩家对输入设备的注意力和冥想水平
在最近的研究中,脑机交互被认为是游戏和娱乐领域与玩家互动的一个新的研究机会和新方式。关于玩家在移动输入游戏设备上的注意力和冥想的学术研究很少。该研究的重点是手机游戏的手机交互输入,目的是研究注意力(如专注、集中)和冥想(如冷静、压力)在手机输入之间的差异。通过比较不同移动输入方式下玩家的注意力和冥想水平,本研究计划通过使用低成本脑电图耳机从移动玩家中提取信息来了解移动输入交互,并测量用户与移动平台交互的情绪状态来实现这一目标。结果表明:演奏者对硬键的注意水平低于软键,而硬键的冥想水平高于软键。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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