Monitoring data access patterns in large-scale rendering

M. Hills, Jim Vanns
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引用次数: 0

Abstract

Framestore's production of Gravity placed unprecedented demands on its storage hardware. A great deal of attention had already been spent on data management---monitoring the content of file servers. But storage hardware also has limited capacity to transfer data to and from its client machines and users; excessive demands causing 'brown outs' can substantially impact CG production and bring it to a halt. We present our work to monitor the data access demands placed on file servers. Our system is not tied to any specific server or client software, covering both batch renderfarm processing, and interactive use by users. The resulting data can be used to make immediate decisions in CG production, as well as influence long-term system & CG software design.
监控大规模呈现中的数据访问模式
Framestore的《Gravity》对其存储硬件提出了前所未有的要求。大量的注意力已经花在数据管理上——监控文件服务器的内容。但存储硬件在与客户端机器和用户之间传输数据的能力也有限;过度的需求导致“停电”会严重影响CG制作并使其停止。我们介绍了监控放在文件服务器上的数据访问需求的工作。我们的系统不绑定任何特定的服务器或客户端软件,涵盖批量渲染场处理和用户的交互使用。由此产生的数据可以用于CG生产中的即时决策,也可以影响长期的系统和CG软件设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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