{"title":"Remaking Columbine","authors":"Johannes Walter Vith","doi":"10.47060/jaaas.v2i1.43","DOIUrl":null,"url":null,"abstract":"High school shootings in the United States generally receive enormous amounts of journalistic coverage and thus spark a lot of public interest. However, the topic appears to be taboo for mainstream cinema, and there are barely any films about real-life school shootings. This article seeks to show that Gus Van Sant's Elephant (2003) is both an enlightening exception to this seeming contradiction and an interesting response to the popular narratives surrounding the Columbine High School shooting of 1999. The film is not only unique in its portrayal of a real-life school shooting but also in the way that it approaches the topic. There are three important processes that make this depiction of the Columbine High School shooting so powerful: remaking, remediating, and reflecting. First, Van Sant's film is a remake of Alan Clarke's 1989 film of the same name. Clarke's film depicts several incidents of gun violence in Northern Ireland without any commentary, and Van Sant employs the same techniques in his film about gun violence at a school. Second, the film critiques the discourse around the shooting, as it remediates video games for its filmic rhetoric. Lastly, Gus Van Sant de-narrativizes the shooting and creates a reflective space for the audience. These three aspects all influence the film's storytelling and cinematography, which aim at promoting reflection rather than providing a straightforward narrative.","PeriodicalId":239099,"journal":{"name":"JAAAS: Journal of the Austrian Association for American Studies","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JAAAS: Journal of the Austrian Association for American Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47060/jaaas.v2i1.43","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
High school shootings in the United States generally receive enormous amounts of journalistic coverage and thus spark a lot of public interest. However, the topic appears to be taboo for mainstream cinema, and there are barely any films about real-life school shootings. This article seeks to show that Gus Van Sant's Elephant (2003) is both an enlightening exception to this seeming contradiction and an interesting response to the popular narratives surrounding the Columbine High School shooting of 1999. The film is not only unique in its portrayal of a real-life school shooting but also in the way that it approaches the topic. There are three important processes that make this depiction of the Columbine High School shooting so powerful: remaking, remediating, and reflecting. First, Van Sant's film is a remake of Alan Clarke's 1989 film of the same name. Clarke's film depicts several incidents of gun violence in Northern Ireland without any commentary, and Van Sant employs the same techniques in his film about gun violence at a school. Second, the film critiques the discourse around the shooting, as it remediates video games for its filmic rhetoric. Lastly, Gus Van Sant de-narrativizes the shooting and creates a reflective space for the audience. These three aspects all influence the film's storytelling and cinematography, which aim at promoting reflection rather than providing a straightforward narrative.
美国的高中枪击案通常会得到大量的新闻报道,从而引发很多公众的兴趣。然而,这个话题似乎是主流电影的禁忌,几乎没有关于现实生活中的校园枪击事件的电影。这篇文章试图表明,格斯·范·桑特的《大象》(2003)既是这种看似矛盾的一个有启发性的例外,也是对1999年科伦拜恩高中枪击事件的流行叙事的有趣回应。这部电影的独特之处不仅在于它对真实校园枪击案的描绘,还在于它处理这个话题的方式。有三个重要的过程使得对科伦拜恩高中枪击案的描述如此强大:重塑、补救和反思。首先,范·桑特的这部电影是艾伦·克拉克1989年同名电影的翻拍版。克拉克的电影描述了北爱尔兰的几起枪支暴力事件,没有任何评论,范桑特在他的电影中使用了同样的技巧来描述一所学校的枪支暴力。其次,这部电影批评了围绕枪击事件的话语,因为它纠正了电子游戏的电影修辞。最后,Gus Van Sant将拍摄过程去叙事化,为观众创造了一个反思的空间。这三个方面都影响了影片的叙事和摄影,其目的是促进反思,而不是提供直接的叙事。