Possible Improvements of Modern Dynamic Geometry Software

D. Herceg, D. Radaković, M. Ivanović, D. Herceg
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引用次数: 2

Abstract

Contemporary education is starting to supersede the traditional one (teacher-to-student lessons) with technology-rich learning using various educational tools and a selection of materials that are effective, efficient and appealing to students. Dynamic Geometry Software (DGS) today is widely used in teaching and learning mathematical topics. Such kind of educational software can evolve in several ways, by either adding new features on the surface or by evolving the evaluation engine at its core. The implementation of a DGS needs to be straightforward and modular. To achieve the evolution of a DGS core we have developed a programming framework for the Dynamic Geometry Software, SLGeometry, with a genericized functional language and the corresponding expression evaluation engine. Engine acts as a framework into which specific semantics is embedded in the form of code, annotated with metadata. An ordinary expression tree evaluator is transformed into an object-oriented one by this framework. Whilst other DGS are based on purely functional expression evaluators, our solution has the advantages of being more general, maintainable, understandable, easy to implement, and providing a natural way of specifying object properties in the user interface, minimizing typing and syntax errors. The modular approach enables independent development of subject-specific components, which are easily added to the evaluation engine in the form of plug-ins. The object-oriented nature of the framework enables development of self-contained units, such as objects and visual elements which encapsulate domain-specific semantic and present it to the user as virtual placeholders for real-life objects and notions. In this paper we present several possible improvements of Dynamic Geometry Software, particularly having in mind the platform that we have implemented. Additionally we discuss benefits of these features and their influence on the users/students. The approach is tested on SLGeometry -- our DGS platform, developed in C# on the .NET Framework.
现代动态几何软件可能的改进
当代教育正开始取代传统教育(教师对学生授课),取而代之的是利用各种教育工具和精选的有效、高效和吸引学生的材料进行的技术丰富的学习。动态几何软件(Dynamic Geometry Software, DGS)在数学教学中得到了广泛的应用。这种教育软件可以通过几种方式发展,要么在表面上添加新功能,要么在其核心上发展评估引擎。DGS的实现需要是直接的和模块化的。为了实现DGS核心的演化,我们开发了动态几何软件SLGeometry的编程框架,该框架具有广义函数语言和相应的表达式求值引擎。引擎作为一个框架,将特定的语义以代码的形式嵌入其中,并用元数据进行注释。该框架将普通的表达式树求值器转换为面向对象的求值器。虽然其他DGS是基于纯函数式表达式求值器,但我们的解决方案具有更通用、可维护、可理解、易于实现的优点,并提供了在用户界面中指定对象属性的自然方式,最大限度地减少了输入和语法错误。模块化方法支持独立开发特定于主题的组件,这些组件很容易以插件的形式添加到评估引擎中。该框架的面向对象特性支持自包含单元的开发,例如对象和可视化元素,它们封装了特定领域的语义,并将其作为实际对象和概念的虚拟占位符呈现给用户。在本文中,我们提出了动态几何软件的几个可能的改进,特别是考虑到我们已经实现的平台。此外,我们还讨论了这些功能的好处及其对用户/学生的影响。该方法在我们的DGS平台SLGeometry上进行了测试,该平台是在。net框架上用c#开发的。
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