Optical lithography simulation using wavelet transform

Rance Rodrigues, Aswin Sreedhar, S. Kundu
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引用次数: 10

Abstract

Optical Lithography is an indispensible step in the process flow of Design for Manufacturability (DFM). Optical lithography simulation is a compute intensive task and simulation performance, or lack thereof can be a determining factor in time to market. Thus, the efficiency of lithography simulation is of paramount importance. Coherent decomposition is a popular simulation technique for aerial imaging simulation. In this paper, we propose an approximate simulation technique based on the 2D wavelet transform and use a number of optimization methods to further improve polygon edge detection. Results show that the proposed method suffers from an average error of less than 5% when compared with the coherent decomposition method. The benefits of the proposed method are (i) >10X increase in performance and more importantly (ii) it allows very large circuits to be simulated while some commercial tools are severely capacity limited. Approximate simulation is quite attractive for layout optimization where it may be used in a loop and may even be acceptable for final layout verification.
基于小波变换的光刻仿真
光学光刻是可制造性设计(DFM)工艺流程中不可缺少的步骤。光学光刻仿真是一项计算密集型任务,仿真性能的缺乏可能是上市时间的决定性因素。因此,光刻模拟的效率是至关重要的。相干分解是航空成像仿真中常用的一种仿真技术。本文提出了一种基于二维小波变换的近似仿真技术,并利用多种优化方法进一步改进多边形边缘检测。结果表明,与相干分解方法相比,该方法的平均误差小于5%。所提出的方法的优点是(i) >10倍的性能提高,更重要的是(ii)它允许模拟非常大的电路,而一些商业工具的容量严重有限。近似模拟对于布局优化非常有吸引力,它可以在循环中使用,甚至可以接受最终的布局验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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