Scale Virtual Worlds through Dynamic Load Balancing

Huaiyu Liu, M. Bowman
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引用次数: 27

Abstract

Dynamic load balancing holds the potential to scale virtual worlds flexibly by dynamic allocation of hardware to match load. In this paper, we study the benefits and overheads of space based load partitioning, in particular, distributed binary space partitioning (BSP). Our evaluation is based on Open Simulator, a virtual world system compatible with Second Life® viewers. Our work reveals that although simple and effective, distributed BSP has several limitations and suffers from high overhead. We then analyze the fundamental reasons of these limitations. To overcome the limitations, we argue that it is necessary to break away from the simulator-centric architecture used in today’s virtual worlds, and present potential new directions.
通过动态负载平衡扩展虚拟世界
通过动态分配硬件以匹配负载,动态负载平衡具有灵活扩展虚拟世界的潜力。在本文中,我们研究了基于空间的负载分区的好处和开销,特别是分布式二进制空间分区(BSP)。我们的评估是基于开放模拟器,一个虚拟世界系统兼容第二人生®观众。我们的研究表明,分布式BSP虽然简单有效,但也有一些局限性,并且开销很大。然后分析了这些限制的根本原因。为了克服这些限制,我们认为有必要摆脱当今虚拟世界中使用的以模拟器为中心的架构,并提出潜在的新方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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