Practice into Theory: from Serious Work about Learning in Classroom Environments to Serious Questions about the Playful Nature of Control and Coordination in Computing

D. Tatar
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Abstract

Summary form only given. The current talk reports on work that starts with a pressing social problem - the problem of maximizing equity and excellence in K-12 education - and one strategy for addressing this problem - the development of mobile, wirelessly connected tools to support classroom learning. It mentions the development and use in real classrooms of two suites of such tools (one for middle school math and one for 5-11 th grade science). The practice of using these wirelessly connected, mobile devices raised important theoretical issues about the nature of coordination and the computational support for coordination. We have been using tuple spaces (a framework for allocating work between parallel distributed actors) to build systems that explore the opportunistic control of the individual over their own actions, socially emergent negotiation of system goals and coordinative practices, and the relationship between content and coordination. These control structures and the contribution of the machine as compared to human participants are better described by analogy to playground games than to work situations. This analogy (along with the values it presupposes) is at variance with the object world of software engineers, which foregrounds the capabilities of the machine rather than the situation of use.
从实践到理论:从课堂环境中学习的严肃工作到计算中控制和协调的有趣本质的严肃问题
只提供摘要形式。当前的演讲报告了从一个紧迫的社会问题开始的工作——在K-12教育中最大化公平和卓越的问题——以及解决这个问题的一个策略——开发移动的、无线连接的工具来支持课堂学习。它提到了在实际教室中开发和使用两套这样的工具(一套用于中学数学,另一套用于5-11年级的科学)。使用这些无线连接的移动设备的实践提出了关于协调性质和协调的计算支持的重要理论问题。我们一直在使用元组空间(在并行分布式参与者之间分配工作的框架)来构建系统,探索个人对自己行为的机会主义控制,系统目标和协调实践的社会紧急协商,以及内容和协调之间的关系。与人类参与者相比,这些控制结构和机器的贡献更适合类比于操场游戏,而不是工作环境。这种类比(以及它所预设的价值)与软件工程师的对象世界是不一致的,后者强调的是机器的能力,而不是使用的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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